#0 - Feb. 28, 2010, 5:30 a.m.
I have a tanking blog with my views on this and some analysis, please visit and offer your thoughts.
http://pwnwear.com/2010/02/27/is-threat-fun/
Q. You talk a lot about changing how we heal tanks, but will aggro ever come back as a challenging part of the game?
A. Not sure. This is something we discuss a lot. I even had a meeting on it this week! On the one hand, some tanks really felt like the way to distinguish themselves was to generate maximum threat per second. On the other hand, threat is a pretty invisibile part of the game (it’s limited to the UI at best), and I know when I tank that I always feel pretty emasculated when someone actually pulls off of me. It’s challenging, but is it really fun? This is the kind of thing we’d love to get more feedback on.
Please include your feedback on large banners to be shown in the background during the Olympics. Failing that, the forums would work too.
Would appreciate your thoughts!
http://pwnwear.com/2010/02/27/is-threat-fun/