#0 - Jan. 16, 2009, 12:31 a.m.
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Had this enchant gone live it would have become THE enchant for nearly all tanks. It would not have been an interesting choice. We would have had to keep introducing higher tiers of the same enchant, or else players would just keep using this version for perpetuity. We put Stamina already on many items. We don't think your weapon needs one as well. I received messages from several tanks for very prominent guilds asking us to please not go forward with this enchant. They understood why it was bad for the game.
Except... here is the developer's point of view: Okay, we just buffed every tank in the game by 750 health. That means we now have to make every mob hit slightly harder to compensate. Otherwise we are just buffing tank survivability for no reason. The net effect to you would be pretty negligible in the long run, while any tank who chose not to put stamina on his or her weapon would suddenly be at a disadvantage.
post by GC
does kinda make sense
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So either I am missing something, or I am not seeing this "choice" of tank weapon enchants so far in WOTLK.
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Thanks for the post Vaneras.
There's another post on here by Dawnrose inviting constructive ideas for new tanking enchant options.
I know Blizzard prefers to be told "what the problem is" then fix it their own way but I if there's some decent ideas on that thread it can do no harm to pass them on to the Devs.