Regional FlagFEEDBACK: Class Mount Questlines + FlyingSource
avatar
Community Manager
Target Source
#1 - 2017/02/15 08:58:00 PM
Hi all,

Now that the questlines to earn the 7.2 Class Mounts are available on the PTR, we'd like to hear any feedback you may have. How did you enjoy the quests? Did you encounter any bugs or issues?

Thanks!

avatar
Game Designer
Target Source
#6 - 2017/02/15 10:49:00 PM
Feel free to also use this thread for general feedback about flying in Broken Isles.

avatar
Game Designer
Target Source
#16 - 2017/02/16 12:24:00 AM
02/15/2017 04:19 PMPosted by Reignac
I ended up giving up out of frustration with the rogue questline (Horde perspective) on the third target, Corin Twinbellows. There's no obvious way to get rid of his 99% damage reduction buff, and interrupting his call for help from the guards didn't actually stop it.

The concept of the rogue one is cool and fun, but it just gets really aggravating in things like that. The Darnassus one was simple enough, but Exodar I had to scour the entire city for the target because sometimes he'd be on my map and sometimes he wouldn't.


Have you tried pressing all of your buttons? There might be a key one that you are missing.

avatar
Game Designer
Target Source
#66 - 2017/02/18 12:20:00 AM
02/15/2017 03:03 PMPosted by Thyndralon
Reposting this from my other thread in here, so hopefully the blues can see it:

So, as an avid lore junkie, I couldn't help myself, and decided to do as many of the mount campaigns as I could on the PTR. I've been loving them so far. But then I stumbled on the Death Knight one. It's very engaging, from a fantasy stand point it's my favorite, but there are a few gleaming lore inconsistencies that go against the main plotline of Cataclym.

-The Ruby Sanctum is perfectly fine: This is the big thing, that the red dragonflight, and probably by extension all the others, have their sanctums. In the book Twilight of the Aspects, Korialstrasz sacrifices himself to destroy all of the sanctums, because the Twilight's Hammer was using their eggs to create more twilight dragons. I could maybe understand if it were another sanctum, but the Ruby Sanctum was specifically the one that Korialstrasz saw, which prompted his decision to blow it up.

-Vyrastrasza has whelps: If we get past the fact that we're in a Sanctum that shouldn't exist, there's another glaring problem. The large wyrm in the middle, Vyrastrasza, has whelps. If we go by the provided timelines by Blizzard in Legion and other expansions, dragons are in their whelp stage for around two years. However, the end of the Cataclysm heralded the Age of Mortals, causing the dragonflights to lose not only their titanic powers, but also their ability to reproduce. This was highlighted in the Dawn of the Aspects novel, where Alexstrasza is in a deep depression as the last of her eggs hatch. Now, suddenly, there's a newly created brood mother making eggs! Problem solved? Only it goes against all established lore.

Hope I don't sound like too much of a nut here, but these problems seriously trouble me, I am really hoping that there is someone who is actively checking storylines for continuity. Thanks for reading!


Thanks for your interest in the Death Knight story! The new Lich King certainly has some... unique requests.

To answer your lore questions, the whelps you see here, as Senegos mentioned, are likely the last whelps we will see, unless the dragons figure out a way to make more eggs. Some dragons are still in whelp form, though, as they have not matured yet.

The Ruby Sanctum itself was destroyed by Krasus, but some of the dragonflights have chosen to rebuild their sanctums. As you see in the Death Knight quest, the Ruby Sanctum has been completely regrown, and has no traces of any lingering twilight influence.

avatar
Game Designer
Target Source
#68 - 2017/02/18 12:41:00 AM
02/17/2017 04:30 PMPosted by Ursilah
i love most of the quests i've done so far. my only problem is with the item requirements for paladin and warlock.

these items are just too expensive, and when people discover that paladins and warlocks need them next patch, the prices will only increase.

it's not fair that paladins and warlocks are the only classes that need to spend thousands of gold on their mounts. please reconsider it, just make it random quest items instead of profession things.


Thanks for your feedback (and to those above you, and in the separate thread). We are re-examining the requirements for these quests, as we generally agree that rare tradeskill materials will result in a painful price hike.