PvP - A new Progression and Reward System

#1 - Jan. 21, 2017, 11:24 p.m.
Blizzard Post
In a recent post by Blizzard, before 7.1.5 hit, they state that Artifact Power traits above 34 were going to take effect in patch 7.2. Originally this was intended for 7.1.5 but due to the short notice on the change this was delayed. Thankfully this was because once this became more public knowledge, a lot of players found this to be a bad idea, myself included.

Stated in the post on why it was considered in the first place was mainly due to the fact that WoW is an MMORPG and that character progression was an important part of this game's design. As a whole, yes, that is a very important design to a MMO. However, in a pvp environment a progression system such as that may not be the best choice and may do more harm then good.

As voiced by so many players, we all know the damages this could do. It will lead to more balancing issues and hurt alts and new-comers alike. This style of progression does not belong in World of Warcraft PvP.

To simplify this:
    - More Artifact traits will make PvP even more harder to balance
    - Players who are new to the game will not only be behind in PvP talents, but also a long list of artifact traits that they do not have
    -More "hidden" character traits and talents that a player may need to account for (More on the pros and cons of this later)
    - Alts will have similar issues to new characters in a slow catch up mechanic
    - PvP does not reward Artifact Power on an equal scale to PvE, it is much harder to complete all the traits in an artifact compared to a dungeon player


So, to get to the main problems of current PvP and to hopefully address them. WoW PvP progression has seemed to move away from Ratings and Player rewards and has moved more to grinding out talents and artifact power. This should not be the case. The "progression" that the PvP needs in almost any game should be more focused on becoming a better player. To have good competitive games at top tier rating that makes the 5-15 min matches worth queuing into. With all this, having player rewards need to also be in play. A carrot on a stick is something that needs to be implemented into a game to encourage people to keep playing and to keep trying to push rating.

The PvP system right now is a mess. The stats template and the quick hotfixing specs to improve game-play and adjust outlining specs is great, that is a huge benefit this expansion brought to pvp. However, I will try to pin point certain areas that need work and hopefully suggest some fixes that could be considered for improvement.

⦁ Artifact Traits should be capped in Rated PvP combat
⦁ The progression of PvP talents needs to be faster
⦁ PvP rewards need to be cosmetic and based off player rating
⦁ **PvE gear needs to be rewarded from PvP combat**
⦁ PvP tips on loading screens and better spell tool-tips
⦁ A new player rating system
⦁ (Bonus) With flying coming out in 7.2, PvP needs an exp increase for 101-110

Cont...
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Game Designer
#22 - Jan. 24, 2017, 9:50 p.m.
Blizzard Post
Thanks for the post. To address one issue you mentioned, in 7.2, we're reducing the amount of honor it requires to go from Honor Level 1 to 50 before prestiging the first time (aka Prestige 0). It will take roughly half the amount of honor as it does now. Prestige ranks 1 and higher will remain the same.

Hopefully, this helps everyone gain access to their honor talents faster.