" PvP-only healing adjustment "

#0 - Jan. 20, 2010, 6:36 p.m.
Blizzard Post
Q u o t e:
We are currently in the process of applying a hotfix to buff resilience. While some modifications may be made, we intend to have this buff in effect for the remainder of the Wrath of the Lich King expansion.

The change will double the value of resilience in reducing damage done by players. So depending on their current amount of resilience, characters might experience a 10 to 20% decrease in damage taken from other players. The critical strike chance and critical strike damage reduction components of resilience will remain unaffected by this change.

We are also aware of the possibility that this change will make healing in PvP too difficult to counter. While we are not making any immediate changes to address this issue, we have prepared some further changes that will allow us to quickly deploy a PvP-only healing adjustment if we feel it is warranted.

We will be applying this change very soon while we are between Arena seasons so we can evaluate how it works in multiple PvP scenarios for the upcoming Arena season, and as we continue to prepare for Cataclysm. As we have mentioned previously, one of the goals for Cataclysm is to have a PvP environment where it is harder to regularly achieve so much damage and healing in relatively few global cooldowns compared to what we currently have in the game.


The last PvP healing adjustment was a nerf to Penance's Cooldown, Shaman's LHW haste, and Druid's Life Bloom which all 3 hurt PvE.

I can't fathom any PvP-only healing adjustments that won't hurt healers in PvE, again.
#23 - Jan. 20, 2010, 9:23 p.m.
Blizzard Post
Sometimes we think it's necessary to nerf something in PvP and PvE suffers collateral damage. The same is true of PvE changes. It's unfortunate, but we still think superior to having two separate games with completely different rule sets packaged in one box. (I realize you might feel differently, but let's not turn this thread into yet another debate on that topic.)

In this case however, we are talking literally about an "only in Arena / BG" sort of thing. We don't like making changes like that, but if the resilience change ends up doing more harm than good, then we would still consider addressing it.

In this particular case, if you don't PvP, you won't notice a change at all. In other situations, that may not be the case.