Secondary nerf

#1 - Nov. 30, 2016, 6:34 p.m.
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I don't know why I dared to believe blizzard wouldn't !@#$ this up, but they have! Instead of bringing the underperforming stats up to par, they just blanked nerfed EVERY SINGLE SECONDARY STAT. This is applied at the base level, meaning every single class of every single spec is getting their secondary stats squished as it now takes more of them to make up a single percent; compare your stats on live to PTR if you don't believe me.

Mine are:

Live PTR

Crit Crit
41.34% 34%

Haste Haste
5.02% 4%

Mastery Mastery
123.42% 116%

Leech Leech
0.00% 0%

Versatility Versatility
1.73% 1%

Assassination relies heavily on crit, without it our CP generation turns to !@#$, and our already poor energy regen makes this even heavier. Since you need high levels of mastery to attain good AP levels, this will result in further crit loss trying to make up for the lost mastery. Instead of making haste not horrible they just doubled down, said "%^-* it" and nerfed everything.
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#110 - Dec. 2, 2016, 12:58 a.m.
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The changes to secondary stat ratings in 7.1.5 have a few goals, and certain pieces are not yet in the current build.

Goal 1: Increase the importance of item level as a guideline for upgrading items. Moreso than in the past, large item level increases are not a reliable indicator of an upgrade due to the variance in power of secondary stats on an item. Increasing the amount of rating that you need per percentage of a secondary stat tips the balance of an item’s power more heavily toward primary stat. We’re okay with very small item level upgrades being a tougher choice, but some specs are currently passing up 15+ item levels in favor of secondary stats. That shouldn’t be something players are encouraged to do – with the occasional exception on rings and necks, which brings us to our second goal.

Goal 2: Improve rings and necks. The removal of primary stats from those slots on Legion gear means that your choices of secondary stats there are impactful, which we like. However, they still suffer from the problem of secondary stat distribution dominating the choice of which item to equip. We’ve increased how heavily item level affects the amount of stats on Legion rings and necks in 7.1.5, which will make significant item level jumps a clearer indicator of an upgrade on these slots. You’ll still find situations in which secondary stat choice is more important than item level for rings and necks, which is intentional; we’re just dialing it back a bit.

Goal 3: Don’t lower player power. This is a key part of the overall strategy that isn’t yet complete. Right now, on the PTR, player power is definitely down a few percent compared to live. The next build will have changes that increase the total amount of stats given by all items above level 800 to account for this gap, such that the overall power of your equipped items should be about the same (if not slightly higher) than it is currently in 7.1.

As you might expect, these changes will affect some classes more strongly than others. More overall character power will come from your primary stats than it did before, so all of your abilities will hit harder, even if they crit less or happen less frequently. Additionally, as we continue tuning for Patch 7.1.5, we’ll make adjustments as necessary on a spec-by-spec basis.
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#122 - Dec. 2, 2016, 1:09 a.m.
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12/01/2016 05:04 PMPosted by Yuda
Apologies if I'm reading this wrong. But it sounds like the plan is to make us require more of a secondary stat, then provide us a higher value of secondary stats on existing gear.

Isn't this counterproductive or am I just derp?


It's a tough bit of mathematical gymnastics that's tough to explain succinctly, but the long and the short of it is that the way that the item's primary stat (or sheer amount of secondary stats, in the case of rings and necks) make the higher-ilevel piece an upgrade more often.
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#124 - Dec. 2, 2016, 1:11 a.m.
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12/01/2016 05:09 PMPosted by Darroh
I think they need to look into specs that rely on extreme cases of secondary dependence and adjust those specs accordingly. This blanket nerf is going to cause more problems.

That's what I was getting at in the last paragraph :)