#1 - Aug. 25, 2016, 1:33 p.m.
Blizzard Post

Here you'll find a list of hotfixes that address various issues related to the recently-released World of Warcraft Pre-expansion Patch. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the patch can be found below.

August 24


Hotfixes

Classes

Demon Hunter

  • Demon Speed now properly works in Battlegrounds and Arenas.
  • Haste now properly reduces the cooldown of Throw Glaive.
  • Consuming a Soul Fragment should no longer cancel Glide.
  • Demon Hunters can now learn and use Leather-Agility goggles from Engineering.

Druid

  • Starfall no longer stops dealing damage when striking a target that is immune to AOE.

Hunter

  • Stampede should ignore targets that are immune to AOE.

Mage

  • Arcane Orb can no longer be used while silenced.
  • The Dense Ice version of Ice Barrier can now be properly refreshed, even when the shield is undamaged.

Priest

  • Body and Mind should not be castable while the Priest is silenced.

Warrior

  • The Arms Warrior talent Trauma should consistently apply via Whirlwind, even from maximum range.
  • Hamstring no longer activates Opportunity Strikes.

Event

  • The new graveyard outside of Caverns of Time should now function properly while the Tanaris invasion is active.
  • Stage 4 bosses should be doing a bit less melee damage per hit.
  • Fixed a bug that was preventing some lower-level event reward armor from gaining item level upgrades when Warforged.

August 23


Hotfixes

Classes

Death Knight

  • Rune of Razorice now correctly increases the damage of some previously unaffected Frost abilities.
  • Blood
    • Blood Boil's damage has been reduced by 39%.
  • Unholy
    • Clawing Shadows damage has been changed to 130% weapon damage (was 150% Attack Power) and now requires facing the target.

Demon Hunter

  • Havoc
    • Demon Blades now generates 12-20 Fury (was 15-20).

Druid

  • Balance
    • Blessing of Elune now increases Astral Power generation by 25% (was 40%).
    • Blessing of An'she now grants 2 Astral Power every 3 seconds (was 2 Astral Power every 2.5 seconds).
    • Lunar Strike now generates 12 Astral Power (was 10).
    • Mastery: Starlight bonus has been increased to 2%/point (was 1.75%).
    • Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%).
    • Shooting Stars gives 4 Astral Power (was 5).
    • Solar Wrath now generates 8 Astral Power (was 6).
    • Developer's Note: We shifted some Astral Power generation from the level 90 talent row into the baseline spec. This both improves gameplay sub level 90 and reduces reliance on these talents at max level.
  • Guardian
    • Nature’s Guardian now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
    • Ironfur now increases Armor by 100% (was 75%).

Mage

  • Arcane
    • Arcane Blast mana cost has been decreased to 3.0% base mana (was 3.2%).
  • Fire
    • Cinderstorm will no longer consume additional stacks of Ice Floes when damage occurs.
    • Fire Mage critical strike chance has been increased by 5%.
    • Critical Mass multiplier has been decreased to 1.1 (was 1.3).
    • Developer's Note: We shifted some critical strike chance from a multiplier on gear to a flat bonus. This brings the value of critical strike for Fire closer to other stats and also limits the very high amounts of critical strike chance that can be reached with certain gear.

Monk

  • Mistweaver
    • Renewing Mist mana cost increased to 3.0% base mana (was 2.8%).
    • Mastery: Gust of Mist now heals for 10% per Spell Power point (was 8.5%).

Paladin

  • Holy
    • Divine Steed can no longer be used while Hexed.
    • Holy: Rule of Law now correctly affects Bestow Faith and Holy Prism.
    • Rule of Law now has a short cooldown to prevent the accidental use of both charges.

Priest

  • Discipline
    • Penance mana cost has been reduced to 2.8% base mana (was 3%).
    • Mastery: Absolution now gives 1.5% per point (was 1.4%).
  • Holy
    • Body and Mind is no longer castable while Silenced.

Rogue

  • Death from Above will no longer refund excess combo points if the player is using Anticipation.
  • Assassination
    • Agonizing Poison now stacks 5 times (was 4).
    • Deadly Poison instant damage has been increased to 17% Attack Power (was 14.2%).
    • Envenom damage has been increased to 60% Attack Power per point (was 50%).
    • Master Poisoner bonus damage has been decreased to 30% (was 40%).
    • Rupture damage has been decreased to 25% Attack Power (was 30%).
    • Developer's Note: We shifted some damage from Rupture into poison effects to increase the significance of poisons in the rotation and help poison-oriented talents better compete with bleed-oriented talents.

Shaman

  • Enhancement
    • Windfury base proc rate has been increased to 10% (was 5%.)
    • Rockbiter damage has been increased to 155% Attack Power (was 135%).
    • Lightning Bolt (Enhancement) damage has been increased to 30% Spell Power (was 25%).
    • Earthen Spike debuff damage has been increased to 15% (was 10%).
    • Developer's Note: We increased Maelstrom generation slightly, by making Windfury proc more often.
  • Elemental
    • Storm Elemental Wind Gust now generates 10 Maelstrom per cast (was 8).
    • Frost Shock damage has been increased slightly to 56% (was 52%).
    • Liquid Magma Totem damage has been increased to 80% (was 70%).

Warlock

  • Destruction
    • Havoc now duplicates Channel Demonfire bolts cast on other targets.

Bug Fixes

Demon Invasions

  • Fixed a bug causing several creatures and/or their abilities to not scale properly to player level.

August 16


Hotfixes

Classes

Death Knight

  • Bone Shield now reduces damage taken by 16% (was 20%).
  • Tremble Before Me's chance to fear now ramps up slightly slower.
  • Red Thirst now reduces Vampiric Blood's cooldown by 1 second per 6 Runic Power spent (was 2 seconds per 10).
  • Heart Strike damage reduced by 20%, but PvP mult removed (net increase of 7% in PvP).

Demon Hunter

  • Demon Hunters can now gain reputation with Pearlfin Jinyu and Black Prince.
  • Throw Glaive now deals the same damage to players as it does to NPCs for all Demon Hunters.
  • Soul Cleave healing increased by 22%.
  • Fel Blood (Mastery) now increases the physical damage reduction granted by Demon Spikes by 12% (was 8%), further increased by Mastery (always 1.5x as much as before).
  • Soul Carver now has a 40 sec cooldown (was 60 sec).
  • Demon Hunters should be able to loot Pandaria world bosses.

Druid

  • Maul damage increased by 23%.

Hunter

  • Mongoose Bite duration now 14 seconds (was 12 seconds).
  • Survival Hunters’ companions now gain twice the benefit from Mastery.

Mage

  • Flurry mana cost reduced by 75%.
  • The maximum duration of Bone Chilling is now 8 seconds (was 6 seconds).

Monk

  • Special Delivery now has a chance to crit when doing damage.

Paladin

  • Light of the Protector and Hand of the Protector now heal for 35% of missing health (was 25%).
  • Bulwark of Order now grants an absorb for 40% of the damage done (was 20%).

Priest

  • Surrender to Madness now provides +150% Insanity (was +200%).

Rogue

  • Fixed an issue where using Pick Pocket could cause you to enter combat.

Shaman

  • Rainfall now heals for 50% of Spell Power (was 25%).

Warlock

  • Incinerate damage increased to 190% of Spell Power (was 170%).
  • Immolate no longer has a chance to generate a shard on its direct damage.
  • Roaring Blaze now increases Immolate damage by 25% (was 50%).

Warrior

  • Never Surrender now increases Ignore Pain absorption by up to 75% (was 100%).
  • Revenge damage reduced by 20%.
  • Dragon Scales now increases Ignore Pain absorption by 40% (was 60%).

Event

  • Invasion frequency has been increased, and XP awarded for completing an invasion has been reduced.
  • Demon Invasion reward armor now has a small chance to be Warforged.
  • The Captive Wyrmtongue vendor should once again offer the Glaive of the Fallen to all classes.

Quests

  • The item Gods and Monsters has been restored to its proper function, and will now be sent to players who complete the Gods and Monsters Achievement, allowing them to start the quest “Gods and Monsters”.

Previous recent hotfixes follow here.