Warrior Talent Trees Buffed!

#0 - Oct. 16, 2006, 6:19 p.m.
Blizzard Post
Edited according to new observations and a post from Blizz.


TM: 3 points. Allows you to retain an Additional 15 points of rage when switching stances (i.e. we keep 10 no matter what)!

^ Verified: Stance Mastery. New skill at level 20. Allows you to retain 10 rage points when you switch stances. Woot woot!

Blood Frenzy: Now 2 points for 2/4% increased melee damage done to the target (by all sources) with Rend/Deep Wounds on your target.

Second Wind: Reduced to 20 rage, now has a health regen component.

Improved MS: Reduces the cooldown of MS by .2/.4/.6/.8/1 seconds. Also increases its damage by 1/2/3/4/5%.

Endless Rage: You now generate 25% more rage when doing damage. (According to a Blizz rep in this post. Official talent tree still reads 15% from doing and receiving damage.)

Rampage: Now 50 AP per hit. Also gain an immediate 50 AP (300 total.)

Improved Berzerker stance: Increases your AP by 2/4/6/8/10% while in berzerker stance.

Improved WW: Reduces the cooldown of your WW ability by 1/2 seconds (2 points total.)

Improved pummel removed.

Improved shield block: Now 1 point for 1 extra attack blocked /1 second longer duration.

Improved Bloodrage: Now a tier 1 talent.

Take a look!
#17 - Oct. 16, 2006, 6:37 p.m.
Blizzard Post
Q u o t e:
TM: 3 points. Allows you to retain an Additional 15 points of rage when switching stances (i.e. we keep 10 no matter what, i assume)!

Improved MS: Reduces the cooldown of MS by .2/.4/.6/.8/1 seconds. Also increases its damage by 1/2/3/4/5%.

Endless Rage: You now generate 15% more rage when getting hit AND doing damage.

Rampage: Now 50 AP per hit.

Improved Berzerker stance: Increases your AP by 2/4/6/8/10% while in berzerker stance.

Improved WW: Reduces the cooldown of your WW ability by 1/2 seconds (2 points total.)

Take a look!


A couple quick corrections...

- Blood Frenzy is actually still a debuff on the target that now adds 2%/4% to melee damage done to the target (the current tooltip in the talent calculator makes it sound like it only increses your damage).

- Endless Rage now increases rage generated when you deal damage by 25% (but does not increase rage generated by taking damage).

#23 - Oct. 16, 2006, 6:41 p.m.
Blizzard Post
Q u o t e:

IMO making it increase rage from taking damage would help to make arms/prot hybrids viable for 5 man tanking, as in current 5 mans you generate very little rage, making it difficult to hold aggro.


Pshaw, real men tank 5-man instances with a 2h'er and zerker stance. :P
#301 - Oct. 19, 2006, 10:01 p.m.
Blizzard Post
Buffing this post's reply ceiling. Please continue where you all left off. ;)