Nerf Warriors and Paladins, Unfair Advantage!

#0 - Feb. 1, 2007, 5:35 p.m.
Blizzard Post
Please Nerf Warriors and Paladins.

They have way too many tanking abilities and do not suffer from the limitations imposed on druids who tank.



Warriors can Parry, Block, Sheild wall and with minimal talents, Last stand. Druids cannot.
Warriors Can spec a minimum 10 points into Prot and effectively tank. Warriors can still chose to spec any of the TWO dps trees they have with out needing 3-4 sets of gear.
Warriors can change from DPS to tank without losing armor or mitigation, druids cannot.
Warriors can generate more threat by changing stances.
Warriors have 3-4 more threat generating attacks / abilities than a druid. ( more with talents )
Warriors have 10 times the itemization that feral druids have.
Warriors can disarm a target.
Warriors can fear.
Warriors can silence a target for 3 seconds. (with talents)
Warriors can reduce their taunt cooldown.
Warriors have 2 Multi target attacks.
Warriors have the Highest unbuffed stamina. Druids Must spend a minimum of 30 talent points to come close to an equally geared warrior.


Paladins Can taunt 3 targets at once. Druids / Warriors can only taunt one.
Paladins can heal while tanking. Druids and warriors cannot. (druids have Frenzied Regen, which heals for 20 at level 900 )
Paladins can de-poison, remove disease and dispell magic while tanking. Druids and warriors cannot.
Paladins can achieve over 70% block. Druids and warriors cannot.
Paladins can go immune to all damage. Druids and warriors cannot.
Paladins can change from DPS to tank without losing armor or mitigation, druids cannot.
Paladins have an Out-Of-Combat rez, druids do not.
Paladins do not require reagants to Buff or Rez.
Paladins get a free mount.
Paladins can melee and spell dps simultaneously. Warriors and druids cannot.


A druid must devote 100% of his / her talents into any tree to become 80% of a caster, protection tank, rogue or priest.
Speccing entirely into one tree severely cripples the druid at any other spec.
Druids cannot heal / decurse in forms.
Druids do not have 10k armor while healing.
Druids cannot reduce the mana cost of their decurse.
Druids cannot change the speed or damage range of their weapon in feral.
Druids cannot reduce target armor like a warrior.
Druids cannot snare targets in feral forms like a warrior.
Druids cannot gain total immunity or spell reflect.
Druids have no talents to increase defense skill.
Druids must keep multiple sets of gear, none of which is suitable for all situations. Druids cannot change gear in combat.

Druid weapon damage is equal to a lvl 40 green 1 handed dagger with a speed of 1.0.
We need 2-3 times the attack power of any other class to see a nominal increase in dps.
Warriors and Paladins gain noticable DPS increases by merely switching weapons.
Druids need to have weapon scaling so we don't die off at end game.

I think its very clear that Paladins and Warriors have an Unfair tanking advantage over Druids.

I don't think a warrior or paladin should be able to tank AND dps. This is very unfair. Everyone knows that no other class has dps abilities in more than one talent tree. The fact that druids only get one tree for melee dps is an out rage. Warriors have 2 trees!
Paladins should not get to Use spells unless they talent for it. Its unfair they can cast spells with EVERY talent tree!

Blizz please fix this, druids are suffering!


#59 - April 29, 2007, 6:58 a.m.
Blizzard Post
Please don't perform thread necromancy, especially on nerf threads.