#0 - Sept. 28, 2007, 12:11 p.m.
The "patch notes" for 2.3 have made me think a little. The number one reason that warlocks banished tagged mobs in the first place is because the mob was stolen from us, because our DoTs wait at least 2 seconds before tapping the mob. Now, if an enemy character does this, there is a PvP "solution," yet our mob was still stolen, and can still be stolen after said character comes back. If a same faction character does this, there isn't - there's nothing we can do about it at all.
My proposal:
Any hostile action performed to a mob by a player that puts the mob into combat with said player needs to immediately tag that mob for that player - whether the player is a warlock or not.
And in a nutshell:
If a mob has already entered into combat with me because of a hostile action I have performed to it (which DoTs cause the mob to do) - I deserve the tag. If any person causes a mob to enter into combat with them, regardless of class, or whether or not actual damage was used/dealt, that person deserves the tag, period.