#0 - Dec. 8, 2006, 9:30 a.m.
PVP
1. Survivability: Walking around in glowing armor with a Benediction on my back seems worse than having a hunter's mark over my head. I am not saying a priest should survive an assist train, but outside of perhaps a 41 point dispellable disc talent, I have 1 "oh crap" ability that is now also dispellable. It's tough to keep melee at bay and spend less time healing myself, than other people. This could also be the "hero" mindset of most pug pvp-ers, and their inability to assist the support classes when theyre in need.
2. PvP healing in general: unless you go into a bg with the knowledge of who you will be pumping mana into the entire time, healing in battlegrounds is downright painful. People screeching at you from across the map for not healing them, coupled with a million bouncing blue bars if you happen to be in AV using ctrl+v, healing can be a tad frustrating. The only ways i've found to alleviate this thus far was to either stick with a person to heal, or tab target assist. Not efficient, but hey, gets the job done.
PVE
1. Mods (yeah, sorry, dead horse): In 5, 10, and even 20 man content decursive never seemed all that essential, but still bosses and mobs never really threw out debuffs that were all that painful. But, in 40-man content post MC, decursive proved all to essential for helping things go along a lot smoother. Sure, there will be the naysayers who are convinced that healers like me need to "L2P", but personally having experienced endgame from ZG to the last few bosses of Naxx (don't let the guild tag fool you, I have seen my fair share of scripted encounters), I enjoyed actually seeing some of the content that the other classes got to enjoy, rather than staring at 40 boxes, seeing if they go red, green, yellow, or whatever. Sure you can assign healers and curers to groups and what not, but mods such as decursive and emergency monitor allowed healers to pick up the slack or adjust to deaths a lot faster than without them.
2. Itemization: I believe that mages/locks should get priority when it comes to damage gear, but it would have been nice to show a little holy priest dps love for those poor folks that go endgame spec for the good of the guild. Your Staff of the Shadow Flame, Crossbow of Smiting, Ashkandi are great outside of raids, but I dont see myself healing anyone to death anytime soon (unless its the Nef priest call and I am feeling particularly vindictive).
3. Deaths and downtime: I remember wiping in Naxx a lot.... A LOT when my guild was first learning the instance. Well, of course Priests and Shaman/Pallies are the first ones up. While the dps is out getting a drink, going to the bathroom, watching a bit of TV, what was I doing? Rezzing other priests, drinking, buffing, buffing, rezzing, rezzing, buffing, drinking, rezzing, buffing, etc. So, not only do I have to pay the most attention during an encounter, but between attempts as well. Sure, it's certainly part of the job, but one mass rez that requires an expensive reagent that takes 1 min to cast would be just fine with me.
These are just a few of my concerns, nothing big, but in time it all adds up.