Blizzard: Hunter Shot Rotation Issues/Fixes

#0 - Nov. 1, 2007, 6:30 p.m.
Blizzard Post
Currently:

/castsequence Steady Shot, Auto Shot

This ensures that we can't start a second Steady Shot without first firing an Auto Shot

In 2.3, the Auto Shot command in the cast sequence will simply toggle on and off.

We are the only class that has to worry about auto attacks being pushed back with specials.

A couple of proposed fixes are:

1) Have Auto Shot stay as the command to fire an auto shot, allowing our Autos to continue.

2) Add a second ability called "Shoot" or some such so that if Auto is toggled on, we can use the Shoot ability to ensure our Autos go off.

3) Move the .5 Second cast time on Auto Shot to it's own timer, that is not effected by pushback of other spells.


Some people claim that this is a crutch, and we should just hand-time our shots, but as the only class with Auto pushback, many of us found that this is the best way to ensure that we don't hurt our damage capabilities by clipping the Autos.

Please revise this change Blizzard.
#16 - Nov. 2, 2007, 1:50 a.m.
Blizzard Post
This is fixed for the next test realm update (see the upcoming 2.3 changes thread for details)