#0 - March 31, 2008, 7:49 p.m.
Q u o t e:
The one thing I'd really wish to get from WoW UI is a a dimming effect if people are out of range of heal spells
Q u o t e:
I think some simple mods that should built into the UI would be a threat meter, atlas loot and maybe a damage/healing meter.
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Too much fluff and eyecandy and not enough information - though which is improving, slowly as I said. Square portraits to fit into the corners properly, moveable frames - a all-in one backpack and removal of pointless clutter on the main action bar would be a help.
Q u o t e:
Thanks for the reponse Drysc.
Why haven't the devs implemented a coordinate system yet? It's pretty much a requirement now when trying to locate anything. Not that I'm complaining, I like exploring. But anytime someone asks, "Where can I find XYZ?", it's never, "He/She/It's next to X". You're guaranteed to see a pair of double digit numbers separated by a comma as the answer. I'd consider something like this a "little bit". :)
Q u o t e:
Drysc, pitbull, ag or xpearl?
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Ok not to QQ here, but I'm going to QQ. I run the game with zero mods and have since a virus wiped out my computer a year ago. So now what I'm reading is that the designers are figuring that I am playing with said mods and since I'm not I'm at a handicap to just the basic game design now. Ok I'm acutally fine with that.
But if Blizzard is figuring that a given set of mods are in use by the majority of the gaming public can they put a listing of which mods they are assuming that people are playing with, that way we can at least level the playing field.
I understand not having them on the Blizz site for issues of copyrights and usage royalties, or direct links to download them as they might contain trojans. But just a listing of the names would be nice then I can go find them myself.
Q u o t e:
Drysc, considering fights like Gruul and considering how every server seems to be having a tank shortage (and we could argue all day about whether this is due to dps specced tank classes or whether its due to the pain of pick up groups) why isnt a threat meter being looked into? Its such a core game mechanic but we as players are completely blind to the truth of how much threat we're putting out. We're forced into lowballing our DPS assuming that we cant do much more without pulling agro or the more common approach seems to be DPSing wildly with little or no concern for threat. The inclusion of a threat meter in the default UI would be such a vast improvement for the ease of tanking with pick up groups and for getting the most out of your DPS. I understand that there is a certain amount of realism you have to maintain and we certainly dont have a way to gauge how angry someone is IRL by looking at a bar or meter, but isnt the tiny price in realism worth the enormous gains to the grouping aspect of this game?
Q u o t e:
I find every CM that's ever mentioned mods says the same thing. It seems odd that every Blizzard employee that talks about mods prefers not to use them. Is that a company line, or just a statistical oddity that you all happen to like the default interface?
Q u o t e:
I ask because the default interface is terrible. There is zero innovation in it.