#0 - Feb. 2, 2010, 4:28 a.m.
Q u o t e:
I don't understand why is is acceptable to have one class clearly lagging behind. By clearly, i mean very clearly. See my sig for data on just how far the gap is.
Q u o t e:
We actually lost DPS this patch, with your little smoke and mirrors buff. We lose 100 dps from the shield slam nerf, and gain 50 dps max from the buff to devastate. Seems to me thats a dps loss not a buff.
Q u o t e:
You didn't change how hard shield slam hits for prot pvp warriors, yet buffed how hard devastate hits for them (cause they actually use slow 1handers) by alot.
Q u o t e:
GC, without meaning to fish for a reply... are you guys at all concerned that Devastate will essentially replace Revenge with this buff? Revenge is a pretty iconic warrior ability (as was pointed out by someone else a few posts ago)... would hate to see it become the 'eh, why bother' ability Devastate used to be (aside from the 'apply/refresh sunders' aspect).
Q u o t e:
Devastate: This ability now deals 120% of weapon damage, up from 100% of weapon damage.
I'm sorry did you forget to mention you're buffing the bonus damage on devastate by 20% as well? Cause the patch notes don't say that.
20% buff to a fast tanking weapon's weapon damage isn't a 20% buff to devastate.
Q u o t e:
we're not stupid. While devastate may be a significant portion of our DPS, you only buffed a portion of it, the weapon damage portion. With fast tanking weapons (those that are ideal for warriors) already hitting like wet noodles, this buff doesn't account for much. Had you made that 20% applicable to *every* aspect of devastate, such as the increase based on sunders, it might have been a meaningful buff.
As it stands now, the buff doesn't amount to much.
Q u o t e:
Gosh it's almost like somebody posted that weeks ago.
Quote:
post it again, our posts will block out the sun, etc.
We've crashed servers before.
It might be time to do it again.