#18 - March 16, 2011, 9:59 a.m.
Nice to see a blue response but I have one question if an ability reduces something by 100% what does it matter what armour value the players have? It would surely reduce all players armour values to zero?
Well, consider this: how big of a damage increase is 100% going to be vs cloth, cloth with armour increasing buffs, leather, mail, plate, and PvE units.
Example: Numbers that may be balanced against PvE units and overall raid DPS and 5 of 10 player classes might be too strong (or too weak) against the other 5. This is to say that such abilities will see much higher returns on players with 50% damage reduction from armour than players with 20% armour based damage reduction.
This particularly becomes reality when the damage of other abilities is increased/decreased to compensate for a percentile value change that does not yield equal results across the board, as was the case with Colossus Smash and the other changes that were being tested on the PTR.