Why are the graveyards in WSG lowered?

#1 - April 28, 2011, midnight
Blizzard Post
I heard someone say its to stop being camped...

http://img151.imageshack.us/i/wowscrnshot042811005253.jpg/

It only means u cant run off the back of the graveyard to escape... these poor allies got destroyed by ranged who could hit them wherever they tried to go... luckily the flag carrier got bored and capped it but we couldve stayed there for another 15mins if he hadnt...

Blizz... for the millionth time.. u fail!!!

PS and another of Horde getting camped >>>

http://img163.imageshack.us/i/wowscrnshot042811155844.jpg/

and the end of that game >>>

http://img831.imageshack.us/i/wowscrnshot042811160316.jpg/
#9 - April 28, 2011, 7:16 a.m.
Blizzard Post
There are two forms of "GY Camping".

One is having attackers in/around the GY, controlling and/or killing players as they respawn. The other is bringing your flag carrier (and sometimes, entire team) to the GY to negate as much as possible the viability of killing defending healers in order to bring down the flag carrier.

The elevation changes to the GY in WSG addresses the second form by making it a lot harder for the flag carrier to get back into the flag room and capture, should he chose to stick around in the GY.
#11 - April 28, 2011, 7:55 a.m.
Blizzard Post
28/04/2011 08:51Posted by Artimous
Slorkuz, you also have to notice that respawners wont be able to get back up and into the flagroom, actuelly making the attack a bit more interesting, rather than the FC standing on the FP*, waiting for the others to respawn. It increases the traveltime by wast amounts, if I understood it right.

Indeed.

I am pretty excited about seeing what strategy alterations these changes will bring in the long run.