31/03 Alpha Design Notes

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Game Designer
#1 - March 31, 2016, 4:16 a.m.
Blizzard Post
Hey all,
We have another alpha build going up today. Some fairly significant updates are included:


  • New Specialization Unlocked – 1 more additional specialization is ready for testing. We’d love any and all feedback about gameplay, artifact quest line, abilities, etc.
  • Brewmaster Monk – Note: The designs of the enemies you fight in this questline are still incomplete. Also note, Brewmasters are likely very overpowered in this build; we plan to increase the base recharge time of Ironskin and Purifying Brews substantially in the next build.
  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
  • Taunts – Taunt abilities are now once again class-wide, instead of only available on tank specializations.
  • Retribution Paladin – Several talents revised and rearranged.
  • Subtlety Rogue – Level 30 talents adjusted to work with Shadow Dance.
  • Blood Death Knight – Adjusted and clarified how Death and Decay interacts with single target abilities.
  • Unholy Death Knight – Revisions to several rotational abilities, and several talents.
  • Fire Mage – Living Bomb changed; it now spreads automatically on explosion, rather than when you cast Inferno Blast.
  • Feral Druid – Area damage abilities increased in effect significantly.
  • Windwalker Monk – Storm, Earth, and Fire damage increased significantly, making them useful on 2+ targets.
  • Marksmanship Hunter – Lone Wolf has moved back to being a talent, instead of baseline. Several talents rearranged and revised.
  • Balance Druid – Moonfire and Sunfire now generate Astral Power on cast. Couple revisions to talents.
  • Beast Mastery Hunter – Several talents revised. In particular, Exotic Munitions has been replaced with Dire Frenzy, a replacement for Dire Beast for those Hunters that prefer to focus on improving their main pet.
  • Shadow Priest – Void Bolt now refreshes, rather than extends, Vampiric Touch and Shadow Word: Pain. Vampiric Touch and Shadow Word: Pain now generate Insanity on cast, and their durations have been adjusted. Dominate Mind renamed back to Mind Control, and usable on players. Psychic Horror removed.
  • Vengeance Demon Hunter – Significant rearrangement of the talent tree and some new talents added, including the final level 110 option. Empower Wards, a new baseline ability, added as an active defense against magic damage. Siphon Power replaces Scorched Ground on the artifact, to interact with Empower Wards.
  • Artifact Trait Status – Nearly all traits are implemented at this point; only a few remain non-functional, or to-be-redesigned. (Tuning is still yet to come, of course.)
  • Havoc Demon Hunter – Several traits revised.
  • Retribution Paladin – Wake of Ashes redesigned.
  • Unholy Death Knight – Apocalypse active ability redesigned. Several traits redesigned.
  • Demonology Warlock – Several traits revised.
  • Windwalker Monk – Several traits revised.
  • Feral Druid – Several traits revised.
  • Restoration Shaman – Several traits revised.
  • Affliction Warlock – Several traits revised.
  • Frost Death Knight – Several traits revised.
  • PvP Talent Status – We’ve also revised several PvP talents:
  • Retribution Paladin – Several talents revised to be more attractive choices.
  • Protection Paladin – Several talents replaced with new ones.
  • New Zone: Azsuna!
  • This zone is now open and ready for testing. Please give it a try and let us know what you think!
  • New Feature: Order Hall Campaigns!
  • We’ve added the Order Hall Campaigns for all currently available specs of the Monk (including Brewmaster), Shaman, and Warlock.
  • Accessing these new campaigns and missions will require you to create new characters to experience this new content.
  • Feedback on these campaigns and missions would be especially valuable right now!


Thanks, and we look forward to your feedback!
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Game Designer
#2 - March 31, 2016, 4:20 a.m.
Blizzard Post
An additional note: We are hoping to conduct raid tests on the evenings of Friday the 1st and Monday the 4th, assuming build stability seems good tomorrow. More details to follow.