#129 - July 17, 2009, 9:13 p.m.
I think the best way to explain it is that when the Shadow priest has a model to follow – there are dps casters and in this case, a class with healing capabilities is deciding to turn its back on those abilities in order to be more like those casters. You can debate the relative power and utility of say Shadow priest and warlock, but at a high level there is a lot of overlap there. Now consider the Resto druid who decides to go Tree of Life. He is becoming a new type of character – he isn’t like the other healers, because they aren’t giving up buttons (except for those already absent from their talent tree). The Resto druid is giving up buttons, and for what? To be as effective a healer as the others. (You can argue Resto druids are overpowered if you’d like, but it certainly isn’t the design that Tree of Life allows druids to be the best healer in the game).
Q u o t e:
Moonkin actually have a reason to want to spend more time in caster or feral forms, but mechanics of the class just prevent shifting out of moonkin in PvP to really be viable. Giving moonkin the ability to spend time outside of moonkin form would solve a lot of moonkin's PvP problems.
Yeah, we agree. That is what I was getting at with the druid as a shifter. The idea is that a Balance druid would sometimes leave Moonkin form, but we haven’t made it easy enough to do so. We also don’t want to just adopt a model where say you shift to caster form to decurse and shift back – that just means your decurses take 3 button clicks (or a macro). It should be more tactical than that – do I want to be in Moonkin form for a little while, or would I rather be in caster form (or possibly even bear or cat)?
Q u o t e:
We don't just give up dps or utility. We give up the ability to see our gear or to even look different from any other tree. Healing used to be in caster form, then ToL was introduced and some healing specs and situations involved being tree, but you could heal some content and pvp without ToL. Even in progression content, there were reasons to shift out. Now, we go tree and stay there. There's a 59 page thread with a vast majority of people weighing in on how this is not a fun aspect of the class. Did it occur to the OP that maybe this is some of the "sacrifice" that GC was talking about?
Yup. But honestly I think even before LK that Tree of Life wasn't situational enough -- it was just strictly a mistake to be in it nearly all the time in PvP. As I said with the Balance example above, it might work better if you decided "Okay I am going to be in Tree form for a little while because of the situation." It's a pretty different model, but imagine a druid changed forms at least once or twice a battle. That feels a little more like the shapeshifting druids from Warcraft lore.
I think the people arguing against this are of two camps: they either just love the tree and want to stay in it, or they think druids are currently overpowered and that’s either by design (to justify ToL) or that druids don’t deserve any design iteration because they are currently good.