#0 - July 24, 2009, 5:19 a.m.
It seems only bumps of old threads are the only way to see blues...
Q u o t e:
Some Paladins responded poor and nonconstructive responses. I blame them as little for that as I blame GC for abandoning communication.
Q u o t e:
When your audience consists of millions of people, its inevitable that you will find someone smarter than yourself.
Q u o t e:
I doubt GC is thinking "yeah let's punish paladins for posting" - he's just trying to wade through hundreds of threads to get to the good points... good points that keep getting obscured by all the spam.
Q u o t e:
Exactly. We're they're customers. There are fundamental basics of customer service that Blizzard fails miserably on:
1. You must communicate with your customers.
2. Don't make promises unless you will keep them.
3. Listen to your customers.
4. Deal with complaints.
5. Train staff to ALWAYS be helpful, courteous, and knowledgeable.
Q u o t e:
There is a forum for customer feedback from Blizzard.
GC has blatantly said "don't fish for blue responses, don't expect blue responses, don't take patch notes for anything more than a grain of salt"
Posting here doesn't guarantee you inner-circle advanced information about upcoming patch notes.
It isn't even supposed to be about helping *us*.
It is supposed to be about helping *him*.
Q u o t e:
I think you need to take a fresh look at several of the very constructive and informative posts by Paladins here. There are some VERY good threads in this forum that are very well written and thought out, discussing the 3.2 changes in great detail with extensive research and comparisons between the 5 healing classes.
They also happen to completely debunk everything that GC had said with accurate numbers generated from many "real world" parses. I have a feeling that is the cause for the silence. I've seen a lot of classes deal with a lot of stupid nerfs, but I've yet to see a case where it's as cut and dry as "here's the numbers the community has concluded after extensive analysis, your numbers are not only wrong, but are off by more than 50%".
Q u o t e:
If you don't balance by our numbers and you only give made up numbers when talking about things, how are we to understand why changes are happening? This, above all, is why most people here get frustrated IMHO.
Q u o t e:
What a lot of people want is just more clear and consistent reasoning behind major changes made to the class. Or they would like to know what a certain change is meant to achieve, and what plans there are for the classes in the future to rectify problems that are not being addressed in a current patch's notes.
Q u o t e:
What's wrong with trying to talk you out of a change if we don't feel it's deserved or necessary? Especially if we're giving you a lot of really concrete numbers to look at, the community is spending a lot of time trying to present the facts here, Ghost. We're not trying to pick a fight, we're just in the dark here on this whole thing.
I totally respect and understand that you feel like banging your head against a wall here, but you need to understand that we do also.
Q u o t e:
Also, a lot of the really aggressive posts on this forum stem from just how slowly class changes are put out. It's completely understandable that you want a certain level and quality for any given change to a class. The problem is that a lot of players feel that if their "issue" is not handled right now then they will have to wait several months or more for another chance to have their issue looked at again, and there is no guarantee that that will even happen. This is the cause of the very frantic and "spamming" nature of a lot of player's posts.
The solution? More, smaller patches with more flexibility to make class changes. Easier said than done, yes, I know.
Q u o t e:
Alas when they put out too many changes, players complain about the game changing too fast. When they don't put out enough changes, the game moves too slow.
The only compromise here is to put out the "right" changes at the "right" times. And no two people will ever agree on what those changes and times are.
Q u o t e:
It promotes more of this kind of junk. If you want the healing forums to be a place where we players discuss things with each other instead of a place where we constantly beg for blue, I think you're approaching this the wrong way. Sparring with players that don't like your design decisions will simply promote more of the same. This is a well-known principle of trolling.
Q u o t e:
Actually classic had class reviews. There was normally one class that got a lot of changes and the rest got very few. The advantages were that it was easier to see how the changes would affect the class and you didn't fell like you were playing a different character every time a new patch came out.
Q u o t e:
1) Numbers we can't see really annoy me. This might just be my personality, and maybe you should just tell me to get over it. But honestly, when you do decided to counter a poster's argument, it's not exactly fair to do so with information you can't share with us.
Q u o t e:
2) There have been times when individual topics wind up getting discussed over and over again, but without feedback from you or another dev, the conversations wind up going nowhere. If you want an example, look at the 20+ pages of comments on the Penance nerf thread.
Q u o t e:
These situations seem to crop up a lot. Personally, I'd appreciate it if you just let us know flat out that you disagree with the community, and you're not going to be doing X or changing Y. Just a simple "No" so we can end the conversations and move on.
Q u o t e:
But what about when it becomes a pure problem of numbers and not game design? I'm personally under the impression that many parts of WoW healing are designed nearly as good as they can be- but the numbers are just horribly off, so in the process it can produce a skewed view of things. Like your old analogy of how DKs and Rets are so popular, that only classes that counter them really do well at all in a certain season, thusly skewing everything else.