Regional FlagPatch 7.0.3 - Dungeon and Raid AdjustmentsSource
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#1 - 2016/07/21 01:24:00 PM
We've made a few more tweaks to abilities that were unaffected by Demoralized (e.g. Wrought/Focused Chaos) because they were "friendly-fire" damage. Those hotfixes should now be live, and will be documented in hotfix notes later today.

Raid Finder should also now be receiving a weaker form of the Demoralized debuff (many of the changes that the Normal/Heroic/Mythic version is offsetting involve things like high-end raid trinkets that aren't as commonly present in Raid Finder).

That said, having seen how Normal, Heroic, and Mythic have played out over the course of the first day of the patch, raiding has been easier in some ways (many combat times are a bit faster, even if on-pull burst is slower), but harder in others (healer throughput is more stressed, old methods of handling some mechanics are no longer reproducible, etc.). That's not the intent - were definitely aiming for "slightly easier" across the board. We'll be increasing the magnitude of the Demoralized debuff later today, and will continue to keep an eye on content.

We're also looking at introducing a form of the debuff to Warlords dungeons (Mythic especially).