PvP healing questions for Blizzard

#0 - July 27, 2009, 12:10 p.m.
Blizzard Post
You say you want to reel healing in, since it is "absolutely out of control". This is also said about burst, yet all you are really doing lately is just reeling in healers (with the exception of the DK/Retadin nerfs.).

Let's talk about something that I think that has gone completely beyond your looking glass. Crowd controls, slows, mortal strike effects, interrupts, silences, lack of ability to dispel certain things off (defensively) at a reliable rate (IE: Rogues auto attack Wounding/Crippling on.. seriously? lololol). A lot of these abilities belong to classes that have pretty high damage, or do 'more than enough' damage with their abilities.

Healers take a great deal of patience, and humility to play in PvP. We are the least rewarded, all odds are against us, even if it seems like we are doing good keeping up X person during X burst phase, we are chain CC'd, chain silenced, those of us that actually cast heals not only get chain CC'd/silenced, we also can get interrupted. Interruptions/Silences don't bother me. Knowing how to juke them is part of being a good healer.

What I strongly dislike is that we spend more time without control of our character than anyone else, Mortal strike/wounding poison halves our effectiveness without any effort. So, question time now..

Why is it that there are classes with few draw backs that got tons of control offensively/defensively AND do great damage? Rogues being the perfect example, and please don't say they are squishy, cause everyone is squishy.

Why is Mortal strike/wounding poison at such a high rate, and too incredibly easy to apply (especially wounding poison)? Why can't you make them actually have to think to use these abilities, like healers have to think ever second in competitive PvP game play?

Why isn't there harsher DRs on CCs/Stuns? More so, why don't all CCs share the same DR globally among -all people applying CCs-?

For the question above, since it seems like this will never change, will there ever be a cooldown reduction on the PvP trinket, and allow it to remove silences as well?

Now for a biased question, will rogues ever be reeled back into reality, as you are making the effort to do with DKs/Retadins? They got plenty of damage, plenty of control, auto attack a 50% healing debuff that does decent damage, and a 70% slow, AND they got a massive amount of cooldowns, which if the rogue is good, they can use to survive for quite a bit of time. Think this will ever happen? :P
#7 - July 28, 2009, 7:27 a.m.
Blizzard Post
If you are a healer, you are often going to be a target. You aren't designed to be able to totally fend off every attack while keeping everyone alive.

This thread reads a little like "Healing is hard" (which is true), "and often unappreciated" (which is true), "and therefore healers should be really hard to counter and otherwise deal with." That last part is where you lose me. If healing can't be stopped or countered, then nobody dies until you run out of mana. If every PvP encounter becomes a mana drain race we don't think it will be very fun. If PvE encounters never challenge healers then you'll get lots of accolades, but probably also be pretty bored.