Regional FlagFeedback Request - Tapping RulesSource
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#1 - 2016/04/20 07:33:00 PM
Hey everyone, we've made a few adjustments to how tapping rules work in Legion, which you've probably already noticed, and would like to get some targeted feedback (and bugs).

Most creatures you'll encounter will now allow up to 5 players on their tap list by default. The mob's name will grey out when you can no longer obtain credit for attacking it.

Parties are a special exception, as we allow your entire party onto the tap list if one person is on the tap list. Please let us know if you find bugs with this, we want you to be able to progress with your group.

Rare spawns, world bosses, and quest bosses will largely continue to allow unlimited tappers, as they have been previously, both to facilitate large group engagements and to remove potential roadblocks.

Thanks!

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#9 - 2016/04/20 08:17:00 PM
Why not make tapping unlimited or unlimited per faction?

Once we allow for an unlimited number of tappers, several things happen.

First, loot dropped from the creature is potentially unlimited. Each new person jumping on the tap will increase the loot dropped per server. As a consequence, loot drops might have to scale down to very infrequent drop chances. With a maximum tap limit, we can keep drop chances at a more reasonable value for an individual player.

Second, the "correct" way to play the game becomes a 40-person raid group. While this is awesome for group content like rare elites and world bosses, it would invalidate any interesting spawning or challenge with World Quests that are intended to be completed by a solo player. Limiting the power potential of the group helps retain challenge and gameplay.

Thanks for the feedback, looking forward to further discussion.

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#15 - 2016/04/20 08:31:00 PM
Why does this not apply cross-faction?

This is a very good point, let me elucidate the current reasoning for discussion.

Long story short - you're not supposed to like the other faction. You should be encouraged to /shoo them out of the area or initiate PvP, rarely working together unless the threat is a looming and great one (like a world boss).

That said, if there just aren't enough spawns in a quest area, that's a fix we need to make to respawn timers and thresholds and an entirely valid, if separate, point.

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#20 - 2016/04/20 08:39:00 PM
By parties we are referring to 5-person groups, sorry for the confusion.

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#25 - 2016/04/20 08:42:00 PM
Raid bosses/rare elites/etc. will continue to operate as they have previously, open tap.

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#59 - 2016/04/21 10:59:00 PM
04/21/2016 08:32 AMPosted by Rinaraa
Because ordinary quests (including dailies, and also you can include here any other types of quests like world quests) cannot be progressed in raid.


How would you feel if you were treated like an ungrouped player when you were in a raid?

When on a quest that requires a unique quest item from a named mob, (Head of XY, Big Slab of Bacon, ...), it occurs very often that the NPC will drop only one of that item.
Amount of people was usually between 2 and 4. So we had to kill him twice or more for everyone to obtain the loot. Being grouped or not does not matter here (we tried both).

This is a bug with the item being collected, please submit a report on the specific item.

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#66 - 2016/04/22 03:27:00 PM
04/21/2016 07:16 PMPosted by Jinmay
Is the tapping system supposed to work with old world content too or just the new Legion areas?

All outdoor areas.