Regional Flag4/13 Alpha Build Design NotesSource
Game Designer
Target Source
#1 - 2016/04/13 06:23:00 PM
Hey all,
We have another alpha build going up today. This build includes a variety of revisions and bugfixes all around.

Notable changes focused on classes:

  • New Specialization Unlocked – Finally, the last specialization is unlocked. We’d love any and all feedback about gameplay, artifact quest line, abilities, etc.
  • Destruction Warlock
  • Level Cap Raised to 110 – You can now level all the way to 110.
  • Broken Shore (Alliance) available – Alliance players will be given the quest "The Legion Returns" upon logging in. Follow Varian Wrynn to the Broken Shore and face off against Gul'dan in the experience that will begin your adventure into Broken Isles.
  • World Quests available – Once you level to 110, World Quests and Emissary Quests will appear on your map. This is our new approach to endgame questing in Legion. Please direct your feedback to the new World Quests forum here:
  • Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
  • Frost Mages – Splitting Ice has returned.
  • Frost Death Knights – Many talents revised for more engaging gameplay.
  • Unholy Death Knights – Many talents revised for more engaging gameplay. Artifact ability revised further.
  • Windwalker Monks – Fists of Fury, Spinning Crane Kick, and Storm, Earth, and Fire revised to adjust AoE gameplay.
  • All Hunters – Growl threat massively increased.
  • Subtlety Rogues – Master of Shadows and Relentless Strikes swapped and revised.

Thanks, and we look forward to your feedback!

Also, check out the design notes from the previous build, if you haven't already as well:

EDIT: Originally said it would be tomorrow... it's actually today!

EDIT 2: Updated to include Broken Shore and World Quest sections

Game Designer
Target Source
#8 - 2016/04/13 06:56:00 PM
04/13/2016 11:29 AMPosted by Serensis
4/13 Alpha Build

We have another alpha build going up tomorrow.

Does this mean Wednesday, or late Wednesday night, or Thursday?

Sorry, I originally wrote this last night, expecting to post it then, but it got delayed. Forgot to fix 'tomorrow' to 'today'. It'll be today, hopefully! Sorry for the undelay!

Game Designer
Target Source
#36 - 2016/04/14 12:13:00 AM
We are tentatively looking at another Friday/Monday set of raid test sessions, based on build stability. I'll update with details on Thursday.