#5 - April 7, 2016, 2:35 a.m.
Hey Walkers in the Wind. Let's talk about some Storm, a little Earth, and maybe even a bit of Fire!
SEF is a pretty cool ability. It gave Windwalkers a very unique form of dealing with multi-target situations. However, it had some problems, many of which you've pointed out here. However, the biggest issue for us was just how much it overwhelmed the identity of Windwalkers. Outside of solo questing, you spent the vast majority of your time split into 3, and that became the defining characteristic of Windwalkers. We want it to be cool, but not completely dominate your gameplay. So, we've worked on coming up with what Windwalkers should do instead in multi-target situations. And we wanted it to still be unique, not just a clone of other specs' AoE rotations.
To aid in this brainstorming, we did exactly what you'd expect: watched a lot of classic kung fu movies. It didn't make it in in time for today's build, but here's what we're planning for next build. It's pretty unusual, and it may sound a bit daunting at first, but we've found it quite fun in practice:
- Fists of Fury does full damage to secondary targets.
- Storm, Earth, and Fire has a 90sec cooldown, and 15sec duration. All 3 spirits deal 33% of normal damage. While active, Spinning Crane Kick damage is increased by 100%. The spirits can hit the same target as you, but will prefer to find different targets if available.
- Spinning Crane Kick costs 4 Chi, and its base damage is increased by 150%. Additionally, it now deals 50% additional damage for each unique target you (or your SEF spirits) have struck in the last 15sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
- This target count number is displayed on the Spinning Crane Kick button.
The Fists of Fury change adds some burst AoE damage on demand. The Storm, Earth, and Fire change makes it only up some of the time, and solely for mutli-target purposes. Finally, the Spinning Crane Kick adds the core gameplay hook for Windwalker AoE. You'll cycle through punching and kicking each target, before unleashing a massive Spinning Crane Kick. When there are many targets, SEF can help you hit them all faster, and additionally increase your SCK damage even further. The 15sec duration is fairly generous, to make sure that it doesn't feel like a hindrance, as long as you are cycling through targets at a reasonable rate. The changes to tab targeting in Legion help make this a reliably doable task.
We hope to get this in your hands in the next build, so you can give it a try, and let us know what you think. Thanks!