#4 - April 7, 2016, 2:55 a.m.
There are various tweaks to the overall pace of Elemental, split between this build and the next build.
--The overall rate of Maelstrom generation is slightly reduced, and Earth Shock damage is increased. We want to give a little more time between when you use an Earth Shock, and when you have to start thinking about the timing of the next one (bearing in mind that Earth Shock's flexibility means you have to start thinking about that somewhat early in the process). I also want to note that Earth Shock's visual is still incomplete.
--Elemental Overload is back to generating 75% Maelstrom (but total average Maelstrom generation is still lower than before). This lets us slightly reduce the Overload proc chance and help avoid capping and similar issues in the future.
--Echo of the Elements is back to having 2 charges, so that maximum amount of Lava Burst in your rotation with both Elemental Fusion and Echo is a little more reasonable. While we're not tuning damage in detail yet, this will also help keep a good amount of damage in Lava Burst.
--Earthquake Totem's cost is slightly increased to account for the higher Maelstrom generation of Chain Lightning Overloads. You should still be able to Earthquake very often (roughly every 2 Chain Lightnings) when using Chain Lightning on 5 targets, a little less on 3 targets.