#15 - Feb. 27, 2016, 3:34 a.m.
It also isn't like you can tune it around being better at 1.7 HoT effects or something
I'm not sure what you mean--this happens to be almost exactly what the current version of Harmony is tuned to, in fact. While it could of course be adjusted if needed (which wouldn't be surprising, it's a new and unusual sort of effect), it's a good opportunity to mention that this was roughly our initial estimate of how strong it would have to be to be appropriately effective in normal use. In other words, any HoT, simply by virtue of being a HoT, is getting more than half the typical value of mastery even on its own. And anytime there are two HoTs (not unusual, especially in presence of various talents), you're getting something at or above par. I get the impression that people are significantly overestimating how many HoTs one has to have stacked to get reasonable value out of the mastery. In addition, the mastery naturally lends itself to much stronger tank healing than Resto Druid has traditionally had, which may not be something people are used to.
A number of posts on feedback threads have mentioned Wild Growth's targeting. Wild Growth should be fully smart, as it was in Mists, ever since the start of this alpha. Let us know if you observe any different behavior (when cast on player targets).