#1 - Feb. 12, 2016, 3:13 a.m.
General Look and Feel
Personally I'm already in love with it. There's a lot that's a little off. Something aren't working right and in the coming weeks I'm sure I'll find even more that don't work right but once this is balanced, provided that it's on par with all other specs for end game mythic raiding, it's the only spec I want to play. It just feels and looks like a warlock should, in my opinion. The more demon-y asthetics you add the better.
Abilities(Only the demonology specific ones, alphabetical order)
Call Dreadstalkers
Seems to be working as intended. Lasts 12 seconds, 15 second cooldown? I guess? I mean there's plenty to be doing as demonology and a 15 second long duration with 15 second cooldown would be boring. Doesn't really feel like there is a cooldown with them lasting 12 of the 15 seconds. There's very rarely a time when 3 seconds matter of uptime matters for one player(not never).
Possible issue: I'm pretty sure at least once or twice I saw it consume 3 soulshards instead of 2.
Demonic Empowerment
Awesome. Not sure why we need 3 stacks if it's cooldown is exactly as long as its duration. I would assume that would be to allow you to apply it to new demons you summon within that 12 second period of time.
Demonwrath
Looks AMAZING. Love the graphics of it all. Usable while moving? HECK YES. Generates soulshards? It's a little RNG-y. You either get none because it's only 15% or you have 8 demons out it procs all at once and 3 soul shards go "poof" as you instantly go from 0 to cap and beyond. Total damage? Seems KINDA low but if you combine it with Felstorm and Hand of Gul'dan it does add up.
Possible issue: Finding it randomly cancelling when I'm not taking damage.
Doom
Now we run into the usual issue of the long ticking DoT. It only deals damage at the end of its duration meaning if your target dies in 15 seconds or less it's just a waste of a GCD and then some because it takes mana which means you'll have to waste another GCD on a lifetap that much sooner.
Hand of Gul'dan
It's working so far from what I can see. Summons the imps all on top of each other so I couldn't see if it ALWAYS summoned the right number. From when I could tell it was the expected amount. Would be nice if the tooltip had the imp duration in it. I mean I can see from the little timer under my Player Frame but it's the little things.
Felguard
Kinda squishy...not gonna lie. During the tougher pulls or if I got an extra mob or two involved(non elite) I would sometimes see his health rocket down. It got to the point where just to kill two mobs at once I was alternating drain life and health funnel. Both of us barely alive. Given that it has a threat mechanic where it tanks the mobs one would expect it to be a little more tanky...not voidwalker level mind you but not damp spaghetti.
Continued Below.