#1 - Jan. 28, 2016, 2:40 a.m.
The Shaman artifact spell is poorly conceived. It only caters to dungeon and raid crawl. It doesnt benefit small partying, battlegrounds, or arena. It's far too niche for an artifact spell.
I'd suggest changing it to consume all active Riptides for the initial heal amount on party/raid members within X yards. Also a small knockback mechanic once Riptides consumed would be great added uttility. It would give the artifact far more utility and add it to a more meaningful rotation across all interests in the game. Alternatively, You could add healing rain cast time reduction to Tidal Waves, but I think centering Shaman healing around healing rain pigeon-holds the class.