FEEDBACK: Ursoc (Heroic)

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Game Designer
#1 - Jan. 15, 2016, 9:58 p.m.
Blizzard Post
Please use this thread to provide feedback, bug reports, and other discussion of the Ursoc encounter. At this stage, feedback on mechanics and clarity are particularly appreciated. We are aware that tuning is very, very far from final right now, with artifacts, classes, and specs completely in flux. This is as much a stress test as it is a raid test, so we thank you in advance for your patience, and especially thank those of you who are sacrificing precious Diablo Season ladder race time to help us out.

The intended difficulty for this encounter is comparable to The Butcher in Highmaul, if that helps in terms of assessing complexity and overall mechanics.
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Game Designer
#2 - Jan. 15, 2016, 10:08 p.m.
Blizzard Post
There is a faulty condition tied to Donjon Rade's teleport option - we're in the process of hotfixing the error, and the raid teleport should be available within minutes.
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Game Designer
#8 - Jan. 15, 2016, 11:27 p.m.
Blizzard Post
Testing has now concluded - thanks for coming out on short notice to test, and thanks in advance for your feedback on the encounter, on how specific classes or new abilities functioned in a raid setting, and so forth. Please note that Ursoc's health was indeed drastically high (probably double the "correct" value).