#1 - Aug. 31, 2014, 3:54 a.m.
08/31/2014 12:49 PMPosted by Salfos08/31/2014 12:36 PMPosted by BashiokOverall our design philosophy is that a few meaningful decisions is better than lots of inconsequential ones.
This is a video game. there shouldn't be any "consequences". we should be able to do everything inconseqeuncially. thus we should be able to build everything.
09/01/2014 08:01 AMPosted by Bomdanil08/31/2014 12:36 PMPosted by BashiokOverall our design philosophy is that a few meaningful decisions is better than lots of inconsequential ones.
All you're doing is turning the garrison from something fun that people can tinker and toy with into something that has to be min/maxed to the nth, leading to just everyone having the exact same garrison choices dependent on what they do in game. The AH tycoon is going to get the bank and AH, the raider is going to go with the bonus rolls, profession buildings are going to be determined by what you are rather than what you're missing, etc.