Raid Testing Schedule - July 28

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Game Designer
#1 - July 26, 2014, 12:22 a.m.
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On Monday, July 28, we will continue Warlords raid testing. As this is early in the overall beta raid testing cycle, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Remember that Heroic difficulty scales for any group size between 10 and 30 players, so feel free to assemble and bring a group of any size within that range. Our general plan is to test every encounter on Heroic difficulty first, and then test sections of the raid on Normal and Raid Finder, alongside targeted Mythic tests.

Each encounter should be available at approximately the listed times below on all Beta servers.

Monday, July 28

Oregorger - Heroic Blackrock Foundry
10:30 PDT (13:30 EDT, 19:30 CEST)

Twin Ogron - Heroic Highmaul
16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Important Testing Notes

Q: How do I get into the raid zone?

A: In Stormwind, Orgrimmar, Dalaran, Shattrath, the two Vale Shrines, and your garrison, you may speak to Nexus-Lord Donjon Rade in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.) Note that new teleport NPC locations have been added to other expansions' capital cities, as well as near the zone portals in Stormwind and Orgrimmar.

Q: What character should I use to test the raid?

A: Whichever you prefer. We will be scaling players' effective level to 100 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?

A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
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Game Designer
#4 - July 26, 2014, 2:12 a.m.
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One at a more EU-friendly time, one a bit more NA-friendly. We've been doing 10:30am/4pm test days for years now. As we ramp up the testing, we'll fit more tests in between those times - ultimately, our test schedule also reflects things like designer availability and other conflicts that may exist internally. The aim of the schedule is to maximize the amount of information we're able to gather and absorb firsthand during the testing windows.

I realize the times aren't (and can't be) convenient for a number of people, but that's the nature of raid testing.
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Game Designer
#6 - July 26, 2014, 3:56 a.m.
Blizzard Post
07/25/2014 08:44 PMPosted by Babyjace
If our toons aren't level 100 will we still be able to use the level 100 talents?

Yes. You will need to re-spend your point after dying and releasing, however. We're working on a fix for that, but it may be a little while coming.
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Game Designer
#17 - July 28, 2014, 11:09 p.m.
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We're working on the servers; they should be back up soon. I'll update if there's any further info or that expectation changes.
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Game Designer
#24 - July 28, 2014, 11:13 p.m.
Blizzard Post
07/28/2014 04:12 PMPosted by Naumuu
"You must be level 100 to enter." Again, amazing.

We can't get online ourselves to open the raids. It's a manual process. I'll post here the second everything is ready for testing. I promise that trying repeatedly won't speed things up.
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Game Designer
#26 - July 28, 2014, 11:17 p.m.
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Should be good now.