Why are DK cooldowns being buffed?

#0 - Sept. 10, 2009, 5:04 p.m.
Blizzard Post
Not saying that DKs didn't need buffs to move to the Paladin/Druid level of tanking; they did. As does another tanking class that seems conspicu...ah nevermind.

But why cooldowns? Wouldn't a base armor increase or stamina increase to Frost Presence make a lot more sense? By making the cooldowns 1 minute again (and finally buffing UA), you run the risk of another Vezax or Sartharion where DKs can trivialize an event by always having a cooldown available; this is especially true on magic heavy bosses/dragons with big breaths if unholy's AMZ can be brought to bear.

At the same time, for constant/escalating damage fights like Anub, Iron Council, or Thorim, DKs are still inferior for the most part to the "always on" EH from Paladins and Druids. This feels almost like...a niche?
#14 - Sept. 10, 2009, 5:59 p.m.
Blizzard Post
Q u o t e:
But why cooldowns? Wouldn't a base armor increase or stamina increase to Frost Presence make a lot more sense?


Making the tanks different is very important to us. If we can keep DKs in a spot where their health and mitigation might be a little lower, but cooldowns make up for it, then they play differently from other tanks. The most boring solution would be to give everyone the same armor, health and cooldowns. Then all you're really getting is different art for your character, and of course the community would move on to resource mechanics or threat generation as the next reason they're getting benched. :)