#1 - March 25, 2014, 10 p.m.
Blizzard Post
5.4.7 Hotfixes: March 25

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft patch 5.4.7. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below take effect the moment they were implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this list as additional hotfixes are applied.

5.4.7 hotfixes have been listed by the date they've been implemented or as a compiled list by category.
 

Patch Information

By Date
By Category
5.4.7 Patch Notes

March 25

Character Boost

  • Resolved an issue where some boosted characters were unable to see the portal to Pandaria in capital cities.

Classes

  • Priest
    • General
      • Resolved an issue where the amount of healing received from Prayer of Healing was not benefitting from PvP Power.

Raids, Dungeons, and Scenarios

  • Throne of Thunder
    • Reduced the health and damage of Gurubashi, Amani, Drakkari, and Farraki adds during the Horridon encounter by 20% on Raid Finder difficulty.
       

March 18

Character Boost

  • Boosted characters now start in the Shrine of Two Moons for the Horde and Shrine of the Seven Stars for the Alliance.
  • Resolved a number of questing and phasing issues for boosted characters.

Classes

  • Rogue
    • Talents
      • Resolved an issue where Vanish modified by Glyph of Vanish was incorrectly causing the Subterfuge effect to trigger twice. Vanish will now cancel its effect when the duration of Subterfuge expires.

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • Cross-realm raid groups have been enabled for Siege of Orgrimmar on both Normal and Heroic difficulty. A forum thread has been created with more information on this change.

Battlegrounds and Arenas

  • Resolved an issue where Monks were unable to use Roll, Chi Torpedo, or Flying Serpent Kick while carrying the flag.

Isle of Thunder

  • Resolved an issue where base camps for the Kirin Tor Offensive, Sunreaver Onslaught, and other areas on the isle may incorrectly revert to an earlier progression stage.
     

March 11

Racial Abilities

  • Worgen
    • Darkflight's movement speed increase no longer stacks with Burning Rush or Burst of Speed.

Classes

  • Monk
    • General
      • Successfully parrying an attack with Swift Reflexes should no longer incorrectly cause NPC guards to attack the Monk for reflexively striking back at an attacker.

Raids, Dungeons, and Scenarios

  • Dungeons
    • Mogu'shan Palace: Resolved an issue where Trial of the King may not reset correctly if the party dies during the encounter.

Battlegrounds and Arenas

  • Twin Peaks and Warsong Gulch
    • The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures.
  • Arathi Basin, Eye of the Storm, and The Battle for Gilneas
    • Bonus Honor is now awarded to the team for every 130 resources gained (down from 260) or every 100 resources gained when it’s featured on Call to Arms (down from 200).
  • Silvershard Mines
    • Bonus Honor is now awarded to the team for every 200 resources gained (down from 265) or every 130 resources gained when it’s featured on Call to Arms (down from 160).
  • Strand of the Ancients
    • The amount of Honor awarded for successfully destroying or defending a gate has been doubled.

Timeless Isle

  • Guards at Huojin Landing and Tushui Landing on Timeless Isle are now significantly deadlier.

Brawler's Guild

  • Hexos: Players should no longer be killed by the maze after successfully defeating Hexos.
     

March 4

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Kil'ruk the Wind-Reaver’s Reave should now cancel properly if he's defeated while channeling the ability.

Battlegrounds and Arenas

  • Twin Peaks and Warsong Gulch
    • Focused Assault debuff is now applied to flag carriers once both team’s flags have been picked up starting at the 1-minute mark (down from 3 minutes).
       

February 28

Classes

  • Death Knight
    • Blood
      • Dancing Rune Weapon's summoned rune weapon should no longer incorrectly cause NPC guards to attack the target instead of the Death Knight that summoned it.
  • Monk
    • General
      • Zen Pilgrimage: Return is no longer automatically removed from Monks that leave the Peak of Serenity.

Battlegrounds and Arenas

  • Resolved a pathing issue with Intervene for Warriors with Glyph of the Watchful Eye equipped while in the Temple of Kotmogu.
  • Resolved a situation where players were able to retain the Readiness effect from trinkets without equipping them while in a Battleground.

Bug Fixes

  • Resolved a crash in the client that affected users running Windows XP: Service Pack 3.
  • Resolved a crash that could occur while loading into an area or instance.
     

February 26

Classes

  • Death Knight
    • Talents
      • Resolved an issue where overlapping Anti-Magic Zones were causing the effect to expire more quickly than intended.
  • Hunter
    • Hunter Pets
      • Resolved an issue where Hunter pets were able to incorrectly retain the Lightning Charge debuff from Servants of Siamat from the Lost City of the Tol'vir.
  • Mage
    • Frost
      • Resolved an issue where Icicles stored by Frost Mage's Mastery: Icicles was dealing more damage than intended when used against party or raid members that are under a Mind Control or Charm effect from NPCs in PvE.
  • Priest
    • General
      • Levitate can no longer be cast on players that are under the effects of a Nitro Boost.
      • Prayer of Mending's healing should now be reduced correctly when cast on a target with the Mortal Wounds effect.
    • Holy
      • Lightwell should no longer incorrectly consume an extra charge while healing players other than the casting Priest.
  • Shaman
    • General
      • Resolved an issue where the duplicated healing done by the Restoration version of Ascendance was incorrectly factoring in Battle Fatigue and healing reduction effects on allied targets a second time.
  • Warlock
    • Talents
      • Resolved an issue where players that are under a stealth effect can use up a Blood Horror charge without triggering the Horror effect.

Pet Battle

  • Resolved an issue that was causing Battle Pet abilities with a high miss chance to hit more often than intended.
     

February 24

Classes

  • Priest
    • Shadow
      • Resolved an issue where using an instant cast spell while under the effects of Spectral Guise was incorrectly causing the cooldown for Psychic Horror to reset.

Pet Battle

  • Resolved an issue where players on some Battlegroups were unable to queue for PvP Pet Battles.
  • Elemental pets should now correctly be taking less damage while the Sandstorm effect is active.
     

February 20

Missing Battle Pets and Mounts

  • Battle Pets and mounts that went missing since the patch should be restored on login.

Classes

  • Death Knight
    • Resolved an issue where Death Knights that had not completed the starter quests Where Kings Walk or Warchief's Blessing were able to attack NPCs belonging to their own faction.

Creatures

  • Resolved an issue where tracking for Honor Point awards on the first kill of rare spawns in Krasarang Wilds were not resetting correctly at the end of each day.

UI

Isle of Thunder

  • Key to the Palace of Lei Shen should now have a chance to drop from rare spawns and golden treasure chests once more.

Bug Fixes

  • Resolved a crash that could occur if network connection is lost while loading into an area or instance.
  • Resolved an issue where the client was crashing while using certain User Interface Add-Ons.
  • Resolved an issue where the loading bar does not go away if the user cancels a cinematic while it's being streamed.

March 25

Character Boost

  • Resolved an issue where some boosted characters were unable to see the portal to Pandaria in capital cities.

Classes

  • Priest
    • General
      • Resolved an issue where the amount of healing received from Prayer of Healing was not benefitting from PvP Power.

Raids, Dungeons, and Scenarios

  • Throne of Thunder
    • Reduced the health and damage of Gurubashi, Amani, Drakkari, and Farraki adds during the Horridon encounter by 20% on Raid Finder difficulty.
       

March 18

Character Boost

  • Boosted characters now start in the Shrine of Two Moons for the Horde and Shrine of the Seven Stars for the Alliance.
  • Resolved a number of questing and phasing issues for boosted characters.

Classes

  • Rogue
    • Talents
      • Resolved an issue where Vanish modified by Glyph of Vanish was incorrectly causing the Subterfuge effect to trigger twice. Vanish will now cancel its effect when the duration of Subterfuge expires.

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • Cross-realm raid groups have been enabled for Siege of Orgrimmar on both Normal and Heroic difficulty. A forum thread has been created with more information on this change.

Battlegrounds and Arenas

  • Resolved an issue where Monks were unable to use Roll, Chi Torpedo, or Flying Serpent Kick while carrying the flag.

Isle of Thunder

  • Resolved an issue where base camps for the Kirin Tor Offensive, Sunreaver Onslaught, and other areas on the isle may incorrectly revert to an earlier progression stage.
     

March 11

Racial Abilities

  • Worgen
    • Darkflight's movement speed increase no longer stacks with Burning Rush or Burst of Speed.

Classes

  • Monk
    • General
      • Successfully parrying an attack with Swift Reflexes should no longer incorrectly cause NPC guards to attack the Monk for reflexively striking back at an attacker.

Raids, Dungeons, and Scenarios

  • Dungeons
    • Mogu'shan Palace: Resolved an issue where Trial of the King may not reset correctly if the party dies during the encounter.

Battlegrounds and Arenas

  • Twin Peaks and Warsong Gulch
    • The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures.
  • Arathi Basin, Eye of the Storm, and The Battle for Gilneas
    • Bonus Honor is now awarded to the team for every 130 resources gained (down from 260) or every 100 resources gained when it’s featured on Call to Arms (down from 200).
  • Silvershard Mines
    • Bonus Honor is now awarded to the team for every 200 resources gained (down from 265) or every 130 resources gained when it’s featured on Call to Arms (down from 160).
  • Strand of the Ancients
    • The amount of Honor awarded for successfully destroying or defending a gate has been doubled.

Timeless Isle

  • Guards at Huojin Landing and Tushui Landing on Timeless Isle are now significantly deadlier.

Brawler's Guild

  • Hexos: Players should no longer be killed by the maze after successfully defeating Hexos.
     

March 4

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • Paragons of the Klaxxi
      • Kil'ruk the Wind-Reaver’s Reave should now cancel properly if he's defeated while channeling the ability.

Battlegrounds and Arenas

  • Twin Peaks and Warsong Gulch
    • Focused Assault debuff is now applied to flag carriers once both team’s flags have been picked up starting at the 1-minute mark (down from 3 minutes).
       

February 28

Classes

  • Death Knight
    • Blood
      • Dancing Rune Weapon's summoned rune weapon should no longer incorrectly cause NPC guards to attack the target instead of the Death Knight that summoned it.
  • Monk
    • General
      • Zen Pilgrimage: Return is no longer automatically removed from Monks that leave the Peak of Serenity.

Battlegrounds and Arenas

  • Resolved a pathing issue with Intervene for Warriors with Glyph of the Watchful Eye equipped while in the Temple of Kotmogu.
  • Resolved a situation where players were able to retain the Readiness effect from trinkets without equipping them while in a Battleground.

Bug Fixes

  • Resolved a crash in the client that affected users running Windows XP: Service Pack 3.
  • Resolved a crash that could occur while loading into an area or instance.
     

February 26

Classes

  • Death Knight
    • Talents
      • Resolved an issue where overlapping Anti-Magic Zones were causing the effect to expire more quickly than intended.
  • Hunter
    • Hunter Pets
      • Resolved an issue where Hunter pets were able to incorrectly retain the Lightning Charge debuff from Servants of Siamat from the Lost City of the Tol'vir.
  • Mage
    • Frost
      • Resolved an issue where Icicles stored by Frost Mage's Mastery: Icicles was dealing more damage than intended when used against party or raid members that are under a Mind Control or Charm effect from NPCs in PvE.
  • Priest
    • General
      • Levitate can no longer be cast on players that are under the effects of a Nitro Boost.
      • Prayer of Mending's healing should now be reduced correctly when cast on a target with the Mortal Wounds effect.
    • Holy
      • Lightwell should no longer incorrectly consume an extra charge while healing players other than the casting Priest.
  • Shaman
    • General
      • Resolved an issue where the duplicated healing done by the Restoration version of Ascendance was incorrectly factoring in Battle Fatigue and healing reduction effects on allied targets a second time.
  • Warlock
    • Talents
      • Resolved an issue where players that are under a stealth effect can use up a Blood Horror charge without triggering the Horror effect.

Pet Battle

  • Resolved an issue that was causing Battle Pet abilities with a high miss chance to hit more often than intended.
     

February 24

Classes

  • Priest
    • Shadow
      • Resolved an issue where using an instant cast spell while under the effects of Spectral Guise was incorrectly causing the cooldown for Psychic Horror to reset.

Pet Battle

  • Resolved an issue where players on some Battlegroups were unable to queue for PvP Pet Battles.
  • Elemental pets should now correctly be taking less damage while the Sandstorm effect is active.
     

February 20

Missing Battle Pets and Mounts

  • Battle Pets and mounts that went missing since the patch should be restored on login.

Classes

  • Death Knight
    • Resolved an issue where Death Knights that had not completed the starter quests Where Kings Walk or Warchief's Blessing were able to attack NPCs belonging to their own faction.

Creatures

  • Resolved an issue where tracking for Honor Point awards on the first kill of rare spawns in Krasarang Wilds were not resetting correctly at the end of each day.

UI

Isle of Thunder

  • Key to the Palace of Lei Shen should now have a chance to drop from rare spawns and golden treasure chests once more.

Bug Fixes

  • Resolved a crash that could occur if network connection is lost while loading into an area or instance.
  • Resolved an issue where the client was crashing while using certain User Interface Add-Ons.
  • Resolved an issue where the loading bar does not go away if the user cancels a cinematic while it's being streamed.

Character Boost

  • Boosted characters now start in the Shrine of Two Moons for the Horde and Shrine of the Seven Stars for the Alliance.
  • Resolved a number of questing and phasing issues for boosted characters.
  • Resolved an issue where some boosted characters were unable to see the portal to Pandaria in capital cities.

Missing Battle Pets and Mounts

  • Battle Pets and mounts that went missing since the patch should be restored on login.

Racial Abilities

  • Worgen
    • Darkflight's movement speed increase no longer stacks with Burning Rush or Burst of Speed.

Classes

  • Death Knight
    • General
      • Resolved an issue where Death Knights that had not completed the starter quests Where Kings Walk or Warchief's Blessing were able to attack NPCs belonging to their own faction.
    • Blood
      • Dancing Rune Weapon's summoned rune weapon should no longer incorrectly cause NPC guards to attack the target instead of the Death Knight that summoned it.
    • Talents
      • Resolved an issue where overlapping Anti-Magic Zones were causing the effect to expire more quickly than intended.
  • Hunter
    • Hunter Pets
      • Resolved an issue where Hunter pets were able to incorrectly retain the Lightning Charge debuff from Servants of Siamat from the Lost City of the Tol'vir.
  • Mage
    • Frost
      • Resolved an issue where Icicles stored by Frost Mage's Mastery: Icicles was dealing more damage than intended when used against party or raid members that are under a Mind Control or Charm effect from NPCs in PvE.
  • Monk
    • General
      • Successfully parrying an attack with Swift Reflexes should no longer incorrectly cause NPC guards to attack the Monk for reflexively striking back at an attacker.
      • Zen Pilgrimage: Return is no longer automatically removed from Monks that leave the Peak of Serenity.
  • Priest
    • General
      • Levitate can no longer be cast on players that are under the effects of a Nitro Boost.
      • Prayer of Mending's healing should now be reduced correctly when cast on a target with the Mortal Wounds effect.
      • Resolved an issue where the amount of healing received from Prayer of Healing was not benefitting from PvP Power.
    • Holy
      • Lightwell should no longer incorrectly consume an extra charge while healing players other than the casting Priest.
    • Shadow
      • Resolved an issue where using an instant cast spell while under the effects of Spectral Guise was incorrectly causing the cooldown for Psychic Horror to reset.
  • Rogue
    • Talents
      • Resolved an issue where Vanish modified by Glyph of Vanish was incorrectly causing the Subterfuge effect to trigger twice. Vanish will now cancel its effect when the duration of Subterfuge expires.
  • Shaman
    • General
      • Resolved an issue where the duplicated healing done by the Restoration version of Ascendance was incorrectly factoring in Battle Fatigue and healing reduction effects on allied targets a second time.
  • Warlock
    • Talents
      • Resolved an issue where players that are under a stealth effect can use up a Blood Horror charge without triggering the Horror effect.

Creatures

  • Resolved an issue where tracking for Honor Point awards on the first kill of rare spawns in Krasarang Wilds were not resetting correctly at the end of each day.

Pet Battle

  • Resolved an issue that was causing Battle Pet abilities with a high miss chance to hit more often than intended.
  • Resolved an issue where players on some Battlegroups were unable to queue for PvP Pet Battles.
  • Elemental pets should now correctly be taking less damage while the Sandstorm effect is active.

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • Cross-realm raid groups have been enabled for Siege of Orgrimmar on both Normal and Heroic difficulty. A forum thread has been created with more information on this change.
    • Paragons of the Klaxxi
      • Kil'ruk the Wind-Reaver’s Reave should now cancel properly if he's defeated while channeling the ability.
  • Throne of Thunder
    • Reduced the health and damage of Gurubashi, Amani, Drakkari, and Farraki adds during the Horridon encounter by 20% on Raid Finder difficulty.
  • Dungeons
    • Mogu'shan Palace: Resolved an issue where Trial of the King may not reset correctly if the party dies during the encounter.

Battlegrounds and Arenas

  • Resolved an issue where Monks were unable to use Roll, Chi Torpedo, or Flying Serpent Kick while carrying the flag.
  • Resolved a pathing issue with Intervene for Warriors with Glyph of the Watchful Eye equipped while in the Temple of Kotmogu.
  • Resolved a situation where players were able to retain the Readiness effect from trinkets without equipping them while in a Battleground.
  • Twin Peaks and Warsong Gulch
    • Focused Assault debuff is now applied to flag carriers once both team’s flags have been picked up starting at the 1-minute mark (down from 3 minutes).
    • The winning team now receives an 18 Honor Point bonus for each capture the opposing team is prevented from completing. This means every capture below 3, up to a maximum of 54 bonus Honor if the losing team had 0 captures.
  • Arathi Basin, Eye of the Storm, and The Battle for Gilneas
    • Bonus Honor is now awarded to the team for every 130 resources gained (down from 260) or every 100 resources gained when it’s featured on Call to Arms (down from 200).
  • Silvershard Mines
    • Bonus Honor is now awarded to the team for every 200 resources gained (down from 265) or every 130 resources gained when it’s featured on Call to Arms (down from 160).
  • Strand of the Ancients
    • The amount of Honor awarded for successfully destroying or defending a gate has been doubled.

UI

Timeless Isle

  • Guards at Huojin Landing and Tushui Landing on Timeless Isle are now significantly deadlier.

Isle of Thunder

  • Resolved an issue where base camps for the Kirin Tor Offensive, Sunreaver Onslaught, and other areas on the isle may incorrectly revert to an earlier progression stage.
  • Key to the Palace of Lei Shen should now have a chance to drop from rare spawns and golden treasure chests once more.

Brawler's Guild

  • Hexos: Players should no longer be killed by the maze after successfully defeating Hexos.

Bug Fixes

  • Resolved a crash in the client that affected users running Windows XP: Service Pack 3.
  • Resolved a crash that could occur while loading into an area or instance.
  • Resolved a crash that could occur if network connection is lost while loading into an area or instance.
  • Resolved an issue where the client was crashing while using certain User Interface Add-Ons.
  • Resolved an issue where the loading bar does not go away if the user cancels a cinematic while it's being streamed.
World of Warcraft Patch 5.4.7

Updated February 13

Classes

  • Druid
    • Talents
      • Heart of the Wild now provides the following benefits from PvP Power when activated.
        • Restoration Druids now receive 50% of their PvP Power applied towards damage while the ability is active (down from 100%).
        • Feral and Balance Druids now receive 100% of their PvP Power applied towards healing while the ability is active (down from 120%).
  • Rogue
    • Talents
      • Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.
  • Warlock
    • Demonology
      • Felguard's Legion Strike and Wrathguard's Mortal Cleave now reduces the effectiveness of any healing received for 6 seconds (up from 5 seconds) so the pet can maintain the effect without Haste.
  • Warrior
    • General
      • Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout's 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel.
         

Creatures

  • Rare spawns in Krasarang Wilds now award Honor Points only when they are defeated for the first time each day.
  • NPC guards around PvP vendors on the Serpent's Spine have been upgraded to have more health and deal more damage.
     

Raids, Dungeons, and Scenarios

  • Siege of Orgrimmar
    • Garrosh Hellscream
      • Garrosh Hellscream and Minions of Y'Shaarj now have less health on 10-player Heroic difficulty.
      • Unstable Iron Stars now triggered when 4 or more players are together (up from 3 players) on 10-player Heroic difficulty.
         

PvP

  • Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.
  • Season 14 Grievous Gladiator gear and weapons can now be purchased using Honor Points instead of Conquest Points.
  • Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
  • Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
  • Battle Fatigue now reduces healing received while in PvP combat by 60% (up from 55%).
  • Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).
     

Battlegrounds and Arenas

  • Arenas
    • For the 2v2 Arena bracket, Dampening is now applied to the match starting at the 5 minute mark (down from 10 minutes).
    • For 3v3 and 5v5 Arena brackets, there is no change. Dampening will continue to be applied at the 10 minute mark.
  • Alterac Valley
    • The following NPCs now have more health and deal more damage.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman, and all Marshals.
      • Horde: Captain Galvangar, Drek'thar, Frostwolf Guardian, Frostwolf Bowman, and all Warmasters.
    • The following NPCs are now immune to disarm, daze, and Death Grip.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth
      • Horde: Captain Galvangar, Drek'thar
    • Terrain outside of Frostwolf Keep has been modified to prevent players from jumping over the walls.
       

Items

  • The following items sold by Mistweaver Ai on the Timeless Isle have been raised to item level 489 (up from item level 476). This change is retroactive to all items that had been purchased previously.
    • Cloudscorcher Greatstaff
    • Contemplation of Shaohao
    • Daylight Protectorate
    • Featherdraw Longbow
    • Hozen Can Opener
    • Ordon Sacrificial Dagger
    • Pandaren Peace Offering
    • Scavenged Pandaren Dagger
    • Shield of the Eternal Noon
    • Yak-Herder's Longstaff
       

UI

  • BattleTag™ or Real ID friends are now only able to send 10 chat messages every 10 seconds over Battle.net® chat. User Interface Add-Ons should use the new send function and receive events to send communications information.
     

Isle of Thunder

  • Resolved a bug where walls on the Isle of Thunder may incorrectly revert to an earlier progression stage.