#276 - Oct. 2, 2009, 6:15 p.m.
Q u o t e:
Can you tell me how much R13 is supposed to be penalized for downranking? It might make this make more sense to me.
I don't think you would be giving out a competetive advantage to us if you told us how this mechanism works at this time, if you haven't done so before.
I guess maybe I've been confused by the tooltips - I never did understand why sometimes it shows that a spell will heal for 1000 and it does, and somtimes it says it will heal for 2000 and it heals for 10,000.
Tealeaf, here is the formula for coefficient penalty for all spells that has been in effect for all of LK:
If caster level is less than max caster level, then the penalty = 1.0.
If caster level is at or greater than max caster level, then the penalty = (22 + max level - caster level) / 20.
The penalty is capped at 0. Max caster level per spell is also pretty inconsistent, but it's around 4 levels higher than the level at which you get the spell.
Basically, once the caster is 3 levels higher than the max cast level of the spell, the standard coefficient of the spell is multiplied by that penalty (losing 5% of the coefficient per level), with the coefficient reaching zero when the player is 22 levels higher than the max cast level.
For Rejuv, this makes the following table of coefficients for a level 80 player:
Rank 15: 0.376
Rank 14: 0.376
Rank 13: 0.376*0.75=0.282
Rank 12: 0.376*0.5=0.188
Rank 11: 0.376*0.35=0.1316
Rank 10: 0.376*0.25=0.094
Rank 9: 0.376*0=0
Rank 8 and lower: 0
As I said, the penalty is kind of an anachronism since the ranks all cost the same amount of mana now, but I can understand why you all might have expected rank 15 to jump in coefficient.
Q u o t e:
Q u o t e:
This is also why we just want to have one rank per character level in Cataclysm.
Huh? I thought it was [going to be] one rank per spell. Could you elaborate, if this isn't too much of a sidetrack?
Essentially there will be no ranks. Instead your spell will just grow every time you gain a level. The biggest difference you will notice is not having to train say rank 16 of Rejuv. Your spellbook would just say "Rejuvenation."
Q u o t e:
Where i think there is concern is that because the base value from rank 14 to 15 changes so little... that no matter what spellpower you have, the difference in output between rank 14 and 15 is tiny (58 healing per tick according to previous posts)
That begs the question, why bother having rank 15 at all. If you include a new rank, people will expect it to be better than the previous rank, and preferable following the pattern of improvement of all previous ranks.
It is better, it's just not better by much. The ranks grow very slowly as you approach max level in order to act as a brake for players gaining so much power through gear. Again, this is why we think ranks are just an outdated concept. You get a new rank but don't see a big improvement.