#33 - Aug. 11, 2013, 5:07 a.m.
Many thanks for the excellent feedback thus far.
On Malkorok in particular, a bit more breathing room between the final Implosions and Breath wouldn't hurt (on Normal as well), and Blood Rage is actually doing more damage than it should be for our current Flexible tuning (a bug).
As for Flexible mode in general, we'll be reducing the overall difficulty relative to Normal across the board for our next PTR test. It's also quite possible (likely, even) that specific mechanics are overtuned on Normal as well, which will of course translate to excessive difficulty on Flexible as well -- we don't consider our Normal mode tuning final yet by any means.
I'd like to briefly clarify Flexible mode's target audience and what that means regarding how we tune the content: Flexible mode is
primarily for roughly the audience served by 10-player Normal raiding in Wrath of the Lich King (10 Normal used to be a tier lower than 25 Normal). Not every guild that raids is a raiding guild, if that makes sense. I'd say that Flexible mode is for social groups that raid; Normal mode is for raiding guilds (and Heroic is for hardcore raiding guilds). That distinction consists of factors such as whether or not the group will ever recruit based on class needs, or remove someone based on performance (or even openly criticize them).
But a friends-and-family group is far from a ragtag pickup group. We're assuming that you have a leader running the show, are communicating, and are willing and able to coordinate a strategy and execute individual mechanics. Also, unlike Looking For Raid, which has a relatively flat difficulty level and which is designed to be successfully completed by all appropriately-geared players, Flexible mode entails progression. You'll learn and farm earlier fights to work your way up towards the more demanding ones deeper in the zone. A boss like Malkorok is Boss 9 of 14, and is generally designed as such. I'd compare him to bosses like Rotface or Festergut in Icecrown Citadel. Those certainly saw plenty of PUG action later in the 3.3 patch cycle, when the zone-wide Icecrown buff had ramped up a bit and the strategies were widely-known.
Now, will players form PUGs for Flexible Siege of Orgrimmar? Absolutely -- and we're excited at the prospect. But that's an organic process that will evolve over time, if we get the tuning right. I don't recall very many Trade chat PUGs waltzing into Icecrown Citadel in January 2010 and killing Festergut.