#1 - June 21, 2013, 1:03 p.m.
What was your role with the graphic novels? Lore/story?
I did a bit of internet stalking and saw you created "Brawl" for iOS! That's very cool. You seem to be a programmer by day, CCG player by night.
I'm assuming you have a strong passion for the Warcraft world (not to be confused with the World of Warcraft, wink), mixed with a endearing fondness for CCG's... Being on the Hearthstone team must be your dream job!
What mechanics did you see from other games that you immediately wanted to tweak or utilize in Hearthstone?
Which CCG's have you played in the past? Which are your favorites and why?
Having the distinct WoW classes and getting them to play like their in-game counterparts is a strong theme in the game. Was this an obvious decision that was made prior to any sort of official production or did it happen organically after some initial design was started?
What's it been like to work on the game itself and coming up with the concepts and game mechanics? Do you have one or two that you are particularly proud of? (maybe a specific card even, not a general game mechanic?)
Which class are you going to try and focus on first? (if you're going to pick just one...) Which card are you looking forward to having in your collection most of all?
Thanks for taking the time to give a little insight into the design process and your opinions!
(This is also in no way to minimize the other 14 members of the team - I would actually love all 15 members to answer the above questions if they wanted to!! That would be great!!)