#53 - Feb. 21, 2013, 1:59 a.m.
More difficult single player content, not just more "Kill this/Gather this" dailies. MMO just means massive multiplayer and online. Nowhere it say that a requirement is that the majority of content require multiple players just to experience.
Speaking personally (I'm not speaking for anyone but myself in this post, I'm just indulging my own curiosity), I'd like to know what you (or anyone else that thinks this is a good idea) had in mind specifically? By which I mean to say, can you describe the kind of content that you think would work well and be fun to play, without over-shadowing group content as the best method of experiencing World of Warcraft or getting items?
I'll freely admit that "challenging solo content" isn't a great time investment for developers in terms of what will benefit the most players, and I'd also like to point out that shared experiences are implied by the term "massively multiplayer". Still, that doesn't mean that well conceived solo content doesn't have potential merit. There's more than one sort in World of Warcraft already, though they vary in terms of difficulty and rewards.