Regional Flag"If" condition for a macro.Source
Target Source
#1 - 2013/01/24 12:39:00 PM
Hi guys, I'm trying to make a macro wich allows me to use my Energizing Brew and my Engineering Enchant only when a successful Disable has been cast upon the target.

So far my macro looks like this :

#showtooltip Disable
/cast Disable
/run if GetTime()>(cd1 or 0) then
/cast Energizing Brew
/use Malevolent Gladiator's Ironskin Gloves

Wich is good for my Energizing Brew, it works just fine, but not for the following /use.
I've tried to use round brackets after "then" to group up the instructions but without any luck.

Any suggestions?

Target Source
#5 - 2013/01/24 03:56:00 PM
"If" conditionals and some sort of "while" loops used to be possible to implement with macros in the past (very distant past…), it was a design decision to disable these kind of options as they allowed players to automatize most of the decisions that we think should actually be a core part of the gameplay experience.