Charms and repetition of content

#1 - Dec. 19, 2012, 1 p.m.
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Q: I really don't want to do dailies for coins either, why can't we just get them from HC's as well?

A: Actually, not from heroics, but the developers are planning to let you have a chance to earn Lesser Charms of Good Fortune through Pet Battles. Basically, if you win, you'll have a chance of receiving charms based on your pet level.

so now we're forced to pet battle?
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#19 - Dec. 19, 2012, 4:51 p.m.
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19/12/2012 16:45Posted by Ríkku
charm are mandatory if you want to be up to par, if you're lucky you get 3 extra items per week


They aren't mandatory though. You can raid just fine without them. Yes, you won't gear as fast (assuming you get items from them relatively often), but it's not going to impact your character in a negative way, other than *perhaps* missing an upgrade (since you don't even have the guarantee you'll get one through the charms).
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#84 - Dec. 20, 2012, 2:47 p.m.
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No, All we want is:

Remove dailys.
Give us tabards to get rep
Gain 2 charms every bg/instance u do.
=
profitttt?

Playing a game is for fun. So u forget rl and enjoy the game with friends.
Unfortunately some ppl see it as full time job.


So, basically, you want to go back to the Cataclysm model (where dungeons are the source of rewards for several avenues). The very same model the developers have said several times they would like to move away from.

And on top of that, you want to get rid of a feature of the game... just because.
You don't really seem to take into consideration that there's people that actually enjoy running dailies and they'd rather not have to do dungeons ad nauseam (there're players that feel the opposite, as well, as this thread proved).

Also, there're other methods to increase certain reputations if you truly don't want to do dailies (Golden Lotus, Klaxxi, Tillers (for individual friendships), Nat Pagle (of the Anglers) and Order of the Cloud Serpent).

But at the end of the day, it feels like some of these posts have an underlying message: "I only want to do dungeons/raids (but not LFR)". And, just as we've said in the past to PVP players that the developers want them to also experience the PVE part of the game, this should probably be said for those players as well: there's all this content outside dungeons/raiding available to you, that you can do if you so wish to. But, if you're willingly chosing not to take part on *that* content, is it truly fair to ask for everyone else to be forced to do the kind of content you personally enjoy?

EDIT: Also, edited the thread title for clarity about what it's being talked here, rather than an obscure (and against the Code of Conduct) "Blue post says".
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#102 - Dec. 20, 2012, 4:13 p.m.
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20/12/2012 15:35Posted by Torsdag
Not to derail, but isn't that just wrong information? You can get "friendshiprep" with the allmighty fisherman, but not with the faction itself?


Absolutely true, you're right.
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#110 - Dec. 20, 2012, 4:25 p.m.
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That is exactly what I am saying, I wish to go dungeons, raids. You say more content is available out side of these. Where?

Scenario - no healer is need.
Daily Quests - impossible as healer.

Tell me how you wish me to play your game please?


You have two talent specializations. Why not have one for DPS? Even if it's a different healing spec, do you really need it at every single moment of the day? It's your choice to go with two healing specs, and that obviously comes with a downside (just as a tank that decides to go with two different tanking specs and argues his DPS is low on that content).

Proceeding to argue that because you run with a dual healing spec there's no content you can do is not going to get you very far because the answer is simple: use a DPS spec for that content.
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#118 - Dec. 20, 2012, 4:43 p.m.
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20/12/2012 16:32Posted by Torsdag
No offense meant, but that is quite a arrogant solution. What if said person does not enjoy dpsing? So they are forced to make a dpsspec to do the content? Thats smells more like bad design.


If you are arguing that it's bad design that you're expected to do damage to defeat your foes (which is what you do on daily quests and scenarios) then I have the feeling we're just disagreeing on a fundamental level: what makes this game an (MMO)RPG.

You can't heal your foes to death (at least not yet), so if you don't want to DPS but want to do dailies, nothing short of divine intervention will help you solve your case. It really sounds like we just disagree on the most fundamental level: how the game should be played on its most basic level.

In any case, that discussion would derail the thread.
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#227 - Dec. 21, 2012, 10:08 a.m.
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The real question here is - If endgame daily content is only beeing created for 1 role of 3 in the game... what effect does it have on the overall role balance in the game? Are there too many tanks in LFD ? Are there lines of Healers waiting in LFR ? No... and you wonder why?- When the endgame every day grind content is focused for DPS?


Has there ever been daily quests that didn't involve damaging something? (Yes, there's always been quests that require you to gather items, which is still the case). You're trying to relate queue times to daily quest design, but you can't really compare apples to oranges. Some players might not change their spec to do their dailies, but some will actually use their dps off-spec to go through them quicker.

In a world of Dual Talent Specs, NPCs giving you green quality gear to start your off-spec, there's not much reason to say you can't do that content other than *actively* refusing to use the tools at your disposal to make the most out of the game.

20/12/2012 17:35Posted by Anon
Forcing them to go spend time per week doing totally and utterly meaningless daily content in sub par dps gear is just a disgrace.


If it's "utterly meaningless content"... then why bother doing it? Other than the charms, you're not losing anything from not doing that content (you'll gear up slower since you won't be raising your reputations either, but regardless, you'll gear up eventually).

But that does not solve the big issue of the game. The big issue right now is that MOP is very unfriendly to alts and just mean and unfair to multirole characters. That needs to be fixed asap.


While it's probably fair to say that Mists is unfriendly to alts (which is something the developers have tried to ease with the Grand Commendations for Mists reputations, for example); to go and say that is unfair to "multirole characters" when you're screaming at the same time that you're refusing to use the other roles of your character is sheer contradiction.

21/12/2012 08:59Posted by Twijfelkont
In the last patch they reduced it from 20 to 5 :) so now it's even easier to hand them in and get extra rep ^^


Yes. As of 5.1, the repeteable quest for The Klaxxi (Seeds of Fear) now only requires 5 Dread Amber Shards

21/12/2012 09:07Posted by Amrissa
1) Scenarios - there was no reason to exclude healers from this content, the content can have scaled dependant on the party make up. A tank joins? Then the mobs do need a tank. A healer joins? Then less mobs exist, though they do hit hard enough for a healer to be needed (so in effect the scenario is of the same length time wise, though every one still has a role to play).


You can enter a scenario and heal if that's what you want. Same deal with a tank. It's just not required to complete them, but the game is not going to penalize your group for it. (If anything, both cases might allow more reckless play from the two DPS).

21/12/2012 09:07Posted by Amrissa
2) Daily Quests - I am not the only healer in WoW so place healing daily quests in the game.


So, what about the classes that don't have a healing spec? They should be excluded from them because they chose the wrong class? While not all classes can heal (or tank), all of them can DPS.