Ret 15981: Numbers continued.

#1 - Aug. 14, 2012, 11:56 p.m.
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Since GC locked the other thread, this one will hopefully be for the numbers he asked for when the servers come back up.

Leave the gripes/flaming elsewhere and let's see him make good on his word if we actually post data.
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#27 - Aug. 15, 2012, 4:23 a.m.
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now we will be doing 70k dps for 1 min 40 secs then 175k dps for 20 secs (rince and repeat)... that's prety shame


Are these real numbers or just something made up?

That does not follow. All it means is that they'd like a consistent baseline for our tests, and that this is one that everyone can manage without any trouble.


Yes. The PvP gear is on a vendor available for gold.
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#56 - Aug. 15, 2012, 5:46 p.m.
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You guys do your job some of the time right? Pretty sure you should know what the numbers are....Being sarcastic as usual? You must think the DPS is fine, but are you basing our dps around our CDs? The concern is sustained damage.


So if you're concerned about the delta between your burst and sustained damage, why don't you make a post saying "I believe that our sustained damage is X and our burst is Y, so my concern is that our DPS is only Z when our cooldowns are down?"

Maybe you could just come clean and tell us what the numbers you have are. Because I'm sure a lot of us are tired of doing your job for you, we just get called liars anyway I mean S*** man...

Balancing the game is our responsibility, and is a task which we are comfortable doing. However, we understand that many players want to be able to contribute to the process or at least offer their feedback, so we thought we'd make it easy for you to have a forum where you know we'll see your opinions and concerns. We totally understand that doing rigorous testing is not trivial. We totally understand that many of you may not have the inclination or time to make that kind of commitment. Honestly, we're not asking you to. However, if you are interested in doing so (and historically many players are), here is place to communicate your results. Comparing those to ours is beneficial for us. It does catch bugs and design problems. But we consider it all bonus information -- we're not depending on it to do our jobs.

Don't confuse our providing a spot for conversation with our asking you to design the game for us. It's not responsible for us to make number changes based on hunches or suspicions that your DPS is too low. You're welcome to still make those claims, and we'll investigate them, but if you're still not sold, then the burden of proof is on you to convince us of the fact that something is wrong. It's not going to work out well if we have to convince the community to let us design or balance the game as we see fit.

Seems like most of these parses are around the 40-50 k range. Which isnt much better than live.


Well, you're comparing ungemmed and unenchanted PvP gear to (I presume) final tier heroic raid gear. We recommended that particular gear setup because it was easy to acquire, not because we think it's representative of what players will actually have.

You need a lot of combat ratings to make up for the drop that occurs every time you level up. Once you start getting raiding gear again, your DPS will be much higher than it is today. Furthermore, a level 85 player after the 4.0 patch should also not see their DPS decline, provided they modify their rotations to account for design changes.
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#121 - Aug. 17, 2012, 12:34 a.m.
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It should really only work with 3HP finishers.


We're changing Divine Purpose so its chance scales with Holy Power. The 25% is with 3. You should be able to benefit from using a 1 Holy Power ability, but we don't want to encourage fishing.