Raid Testing Schedule - August 10-13

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Game Designer
#1 - Aug. 9, 2012, 6:35 p.m.
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Over the next few days, we will be testing quite a number of raid encounters.

Each encounter should be available at approximately the listed times below for all Beta Test Realms, regardless of suggested geographical region.

Friday, August 10th
Feng the Accursed (Mogu'shan Vaults) - 25 Player Heroic
10:30 PDT (13:30 EDT, 19:30 CEST)

Blade Lord Ta'yak (Heart of Fear) - 25 Player Normal
12:00 PDT (15:00 EDT, 21:00 CEST)

Garalon (Heart of Fear) - 25 Player Heroic
13:30 PDT (16:30 EDT, 22:30 CEST)

Elegon (Mogu'shan Vaults) - 25 Player Normal
16:00 PDT (19:00 EDT, 01:00 CEST)

Saturday, August 11th
Wind Lord Mel'jarak (Heart of Fear) - 25 Player Heroic
10:30 PDT (13:30 EDT, 19:30 CEST)

Protectors of the Endless (Terrace of Endless Spring) - 25 Player Heroic
12:00 PDT (15:00 EDT, 21:00 CEST)

Gara'jal the Spiritbinder (Mogu'shan Vaults) - 25 Player Heroic
13:30 PDT (16:30 EDT, 22:30 CEST)

Imperial Vizier Zor'lok (Heart of Fear) - 25 Player Heroic
15:00 PDT (18:00 EDT, 24:00 CEST)

Sunday, August 12th
Amber-Shaper Un'sok (Heart of Fear) - 25 Player Heroic
10:30 PDT (13:30 EDT, 19:30 CEST)

Spirit Kings (Mogu'shan Vaults) - 25 Player Heroic
12:00 PDT (15:00 EDT, 21:00 CEST)

Tsulong(Terrace of Endless Spring) - 25 Player Heroic
14:00 PDT (17:00 EDT, 23:00 CEST)

Monday, August 13th
Stone Guard (Mogu'shan Vaults) - 25 Player Heroic
10:30 PDT (13:30 EDT, 19:30 CEST)

Will of the Emperor (Mogu'shan Vaults) - 25 Player Heroic
13:00 PDT (16:00 EDT, 22:00 CEST)

Lei Shi (Terrace of Endless Spring) - 25 Player Heroic
16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session or cancel it entirely, due to bugs, builds, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Given the breadth of this testing session, it's perhaps more likely than usual that one of these sessions will need to be rescheduled or switched to a different boss. We'll keep this thread updated with any such modifications.
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Game Designer
#9 - Aug. 10, 2012, 5:20 p.m.
Blizzard Post
Obviously unrelated to the schedule, but DK runes are completely bugged as of this latest build. Please hotfix before testing, class is unplayable :|

-If you put two runes of the same type on cooldown, neither rune will regenerate for a few seconds, then they will both start regenerating together (presumably when the second one starts regenerating)

We're working on a hotfix, but unfortunately it is unlikely to be ready, tested, and deployed in time for today's tests.
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Game Designer
#10 - Aug. 11, 2012, 1:37 a.m.
Blizzard Post
Update on this issue:

We'll be applying a hotfix overnight that should fix the Death Knight rune regen issues, and also should address the odd "phasing" issues that were present throughout testing today.