Regional Flag[Death Knight] Soul Reaper and Death Rune fixSource
Target Source
#1 - 2012/07/06 01:05:00 AM
I'm going to start this thread as a repository of possible fixes that would solve the problems that DK players are seeing but the devs are not.

A total redesign is not something that will be considered but small tweaks that elegantly solve the problem may give the devs insight into the why of the problem and may even result in a resolution. It is highly preferable to look for pure QoL changes rather than buffs.

Some starters:
This one was proposed by Slant;
Turn Soul Reaper into a refreshing DOT that ticks every 6 seconds and only does damage on a target sub 35%. Every time you use it on a target it extends the time by 6 seconds up to a maximum of 18 seconds. The cooldown would also have to be removed and as compensation a limitation of only 1 target being debuffed at a time (like how Devouring Plague or Curse of Doom operates) would be added on.
This would also have the effect of minimizing the "skill cap" as well as marginalizing the effect of BT generating Death Runes compared to RC and RE. In PvP you would still be able to dispel the entire thing with a single dispel so no buffs there. Death Knights also have no interaction between DOTs and Haste so again, not a buff.

Change the cost of Soul Reaper to be spec specific;
For Unholy = Unholy Rune cost.
For Blood = Blood Rune cost.
For Frost = Frost Rune cost.
This would have the effect of making the costs more in line with how the specs currently operate rather than the "square peg in round hole" syndrome we are looking at now. As well this also marginalizes the effect of BT in which Death Runes are not as valuable in relation to total runes generated.

Game Designer
Target Source
#72 - 2012/07/10 12:43:00 AM
Thanks for all of the feedback on this topic. No promises, but we're going to consider alternatives to Death Runes for Soul Reaper. Runic power is the most likely candidate. We'll see how it feels to us and gauge beta response. We'll probably keep Death Siphon and Necrotic Strike as Death Runes.

We don't want to get in the habit of offering patch notes for unreleased beta builds, but it's regrettably been some time since we have been able to get a new build up, and we know this has been a passionate topic.