pvp power doesnt work out of bgs/arena

#1 - June 26, 2012, 7:17 p.m.
Blizzard Post
It still is only active in battlegrounds and arena. This leaves out world pvp and duels, which many players enjoy participating in. It isn't fair to us to have our pvp gear's stats turn off like that just because we aren't in a bg. I understand why it doesn't work in raids/heroics, but why not world pvp? It isn't fair to us that pve gear is superior to pvp gear for world pvp and dueling. Could blizzard at least comment on if this is working as intended? It has been driving me crazy the entire beta.

How would PvE'ers like it if their PvE gear's crit rating only functioned inside of 5 mans and raids? They wouldn't, and we don't like being treated like this either.
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Game Designer
#78 - June 29, 2012, 5:05 p.m.
Blizzard Post
Is this testing or speculation? Because PvP Power and PvP Resilience should work anywhere with regard to DPS, but of course only when you are attacking or being attacked by other players.

The only thing that doesn't work is PvP Power-fueled healing. At the moment, you only gain the healing benefit when in BGs and Arenas. The reason is because that we don't want PvP gear to be super effective for PvE content (useful is fine, but super effective is not).

That design goal is easily met for damage dealers, because they won't benefit from PvP Power when damaging creatures. Unfortunately, there isn't a simple check for us to determine if a healer is healing damage done by PvP or PvE. In an Arena or BG you can make that assumption, but in the outdoor world you may be engaging in world PvP, or you may just be questing.

We are considering just letting PvP Power affect healing everywhere but dungeons and raids. That would solve world PvP and only risk unbalancing group questing and world bosses. Even the world bosses probably don't represent a huge game balance risk, given that the option always exists to get tons of players together to zerg them.