Daze needs to die in a fire

#0 - Oct. 7, 2010, 9:22 p.m.
Blizzard Post
ok, Daze while leveling is a great way of reminding people that the world is a dangerous place and that you cannot ride a mount across the plains without mobs eating your lunch.

got that, no problem with it. perfectly acceptable.

Getting dazed by a mob in a dungeon, when im trying to position a pack and getting dazed by a boss when i try to move it due to latency and pathing issues are NOT acceptable.

since we cannot fix latency, please, turn off daze in instances. its not necessary, the mobs almost always outrun players anyway, you can rarely ride a mount, etc.

Being dazed as a tank is simply not something im willing to accept. its a crappy leveling mechanic that needs to stay out of the realm of end game play.

edit for those that arent connecting the dots. no defense in cata means no daze prevention.
#23 - Oct. 8, 2010, 4:05 a.m.
Blizzard Post
You should not be getting dazed on live if you are the defense "cap" and you shouldn't be getting dazed on the PTR if you have the anti-crit talents. If you meet those requirements, then it's a bug.
#70 - Oct. 18, 2010, 4:09 a.m.
Blizzard Post
We found a bug with Sanctuary where a paladin could sometimes have rank 1 and 3 instead of rank 1 replacing previous ranks. This was likely left over from when [Blessing of Sanctuary] was a castable spells and was probably causing dazes. It should now be fixed.