#0 - Oct. 4, 2010, 1:46 a.m.
For example, lets imagine conflag ticks for 100 (I'm using low numbers to show the effect of haste).
At 0 haste immolate would do 500 damage, 100 damage every 3 seconds.
At 33% haste (easily achievable with a little gear and the soulfire talent) immolate does 750 damge, ticking every 2 seconds for 100 each (I know the last tick wouldnt actually happen but for math purposes we can assume it would given the increase of haste).
At 50% haste ( add bloodlust) immolates damage doubles. Conflag now hits twice as hard. Along with the warlock casting spells a mile a minute.
It gets really stupid after this point but you can easily see the non-linearity of haste scaling.
Personally, this kind of scaling (the way haste works) is why I thought haste scaling dots were a bad idea to begin with. Haste already helped dot classes by lowering the GCD on instant casts so you can fit in more nukes/channeled casts. But if that's going to stay then the way conflag works is an abomination of the system, granting the lowered GCD on an instant nuke as well as increasing the spells power.
And gear doesn't really matter here, Soul fire talent + bloodlust + haste totem/effect will put any warlock at around 40%+ haste granting insane return to conflag. You cannot balance an ability around that kind of scaling.
I think we need to take haste out of the equation for conflag, make conflag do damage equal to X ticks of immolate.