#0 - Sept. 19, 2010, 10:29 p.m.
Deep Healing: Increases the potency of your (either heal over time for druids or direct heals for shammies) by up to 20%, based on the current health level of your target...
I understand the basic rationale: The more hurt a target is, the more you can heal, making wipes less likely. BUT its seems weird because this rationale is only good as long as you are progressing. Once you and your guild get geared up and becomes familiar with the content, there is no reason for people to drop low on health.
In short: the better you are, the weaker this mastery is. For example, your guild is all geared up and knows all the fights; at that point the mastery becomes very useless (since your raid should not be dropping in health a lot) and so you shouldn't be receiving a bonus to your heals from the Mastery. At the same time the Pallies and Priests all have better heals because of their mastery. This is especially bad for druids, since by the time their HoTs tick, the target players should have already been suffeciently healed. Also, given the fact that Cata will not have spikey damage, i dont EVER expect anyone in a geared and experienced raid to drop below 50% (i am exaggerating, but the overall point remains the same)
Anyways, this mastery just seems weird to me and i dont really like it. It kinda of beats the whole point of progressing and getting better and better geared.
Any thoughts?
Edit: clarity