Ret PvP = An Exercise in Futility. Help!

#0 - Sept. 15, 2010, 6:36 p.m.
Blizzard Post
Everyone in Beta can pretty much agree on one thing: Retribution is dead in PvP. Naturally, those of us who play the spec are a tad bit worried about this, especially given the fact that 4.0 is being tested on the PTR with no changes or additions to the spec that take any of this into account.

With no real mitigation, combat healing potential essentially gone, woefully ineffective offensive utility, and the loss of almost everything that made a Ret Paladin wanted in a group environment, the spec fails in almost every way possible. So much time has been spent on abilities such as Selfless Healer, which no Ret Paladin will ever use (sorry guys!), but very little time was seemingly devoted to filling the large hole left over from the removal of most of our defensive power. In exchange for losing so much, we have so far received: 1) a basic interrupt every melee practically has standard, and 2), a mini-sprint that fails completely against any simple means of control in actual combat situations.

Regardless of the overall chaotic state of damage, the performance of the spec in any PvP situations has consistently ended is extreme failure, not because of damage, but because we are just insultingly easy to kill and control as a result of the forementioned flaws. Lv85 will not fix this, nor will resilience.

I won't go into how the spec should be fixed, as there have been plenty of good examples put forward that you are no doubt well aware of at this point. My question is, what is the mood of the developers regarding Retribution utility? Is the current situation acceptable in their eyes, or are there definative plans to fix what is in the eyes of many a completely unviable PvP spec?
#30 - Sept. 16, 2010, 5:33 a.m.
Blizzard Post
Locked for excessive QQ.