#9 - Feb. 16, 2012, 9:56 p.m.
talking with allot of fellow Pver's and there has been allot of talk that blizz is going to reduce the amount of pve in the next expansion...
We've never quantified the amount of content coming in Mists of Pandaria, much less stated we plan to produce less content in the next expansion than we have in previous expansions. We've mentioned adding a few PvE gameplay elements in Mists.
wow gear with no stats to make players equal
No, the point of gear with no stats is not to make players equal. IN ADDITION to the PvE gear progression you typically see in dungeon and raid tiers, in Mists we're adding PvE Challenges to award cosmetic-only sets. These sets aren't meant to replace items/sets from dungeons and raids that increase your character's power. They're meant to be hard to get, entirely optional, and another way for characters to distinguish themselves from others through their accomplishments.
a tree that my kids could pick out
I'm sure your kid could press buttons and make a talent build under the current system too. That doesn't mean it's going to be optimal, or even viable. This type of feedback isn't very interesting or useful.
cant we all agree that its the strive to be the best and or to be better is what Really keeps us playing this game? if it comes to be and i bust my a** and at the end of the day im not any better then the 8 year old that started playing yesterday, i will Stop playing this game! along with many other people...
My primary goal when logging into World of Warcraft isn't to be the best. If by better, you mean acquiring more powerful items or higher character levels, I guess that's part of the drive. That's not being stripped from PvE in Mists of Pandaria, contrary to the talks in which you've been involved.
on that note there has also been talk of a world of warcraft 2, hmm now this sounds like a good idea with a great focus on PvE wouldnt this help solve everyones PvP / PvE problems?
I'm not sure I understand how the solution to the fabricated problem of a lack of PvE content -- in an expansion you haven't played yet -- is to make a completely new game. We're focused on developing additional expansion content for World of Warcraft, not designing a sequel to the first title.
there has been so much lore that has been skipped the possibilites for this could be endless
We don't really see it as much of a problem that we have a lot of story at our disposal to use in developing new content. But we also don't need to reinvent the game to explore that lore.