#1 - Nov. 13, 2011, 12:06 a.m.
Comment From Walstad (player)
You talked about making resilience a base stat that would increase with level. Are you going to make a way for people who spend their time obtaining PVE or PVP gear do the PVP / PVE content in the gear they are in and be able to stand a chance. It seems right now that PVP gear can enter PVE content with ease but you can't obtain PVE gear and stand a chance in PVP.
Answer From Wradyx (developer)
The goal of providing resilience as a base stat is to make players who primarily do PvE content able to enter the PvP space with their PvE gear and remain competitive. We feel resilience is doing the job we intended of slowing down PvP combat, but has become a must have to play. This change will let you play PvP content in PvE gear without feeling like you die much too easily.
If I understood this right it means that we are getting PvE geared people with the same amount of resilience as PvP geared people have. This will basically make PvE geared people dominate in PvP.
What are blizzard thinking?
In WotLK people was more successful in PvP with PvE items such as Death Bringer's Will and Shadowmourne and now the legendary staff in Cataclysm. Everyone is in for to ban all PvE items from PvP (especially arena), yet they introduce this.
Thought?