#1 - Oct. 6, 2011, 8:48 a.m.
It's totally fine if just one mushroom gets detonated, but this ground effect lingers for 20 seconds and you can blow up three at once, for up to 6 effects active at once. This makes the client seriously buckle for me, sometimes dropping fps to less than 1 for 5+ seconds during the effect despawning -especially-, so I'm guessing there is some kind of issue with especially the despawning even though I'm sure it is fine on higher-end machines. The FPS drop is a bit less impactful after the initial or final animation of the effect plays.
I have to set Spell-GFX to Low for this not to happen (a must if i pvp now for example), while I play at Good normally with passable fps and I do not have any drop with any other player spell i have encountered for years, although as I said it reminds me of the old DK spell intensity bugs. Also please move this to the appropriate forum if I ended up posting this in the wrong one :)